1

(2 replies, posted in Sega)

Thanks Delek. I read that but for some reason it didn't register in my brain. And just so you know, I wasn't knocking your video or anything. It really is very helpful and I do appreciate all the work that you've done. Now, back to wracking my brain with deflemask...

2

(2 replies, posted in Sega)

I'm sorry for coming off rude (I've just recently quit smoking), but can someone PLEASE tell me how the F*** do you place samples in the pattern editor in deflemask?? In VGM MM it was so simple (Just press "s" and the number corresponding to the sample in the FX area). I have watched the youtube video and read the manual a million times but still don't know how to do it. What am I missing?? I know it's simple but I can't for the life of me figure it out!

EDIT:
Never mind. I figured it out. -_-
I have plans to make a noob friendly tutorial video once I learn the ins and outs of deflemask. The one delek has on youtube is helpful but not exactly specific and thorough enough. The manual has a lot of information but I feel newbies to music tracking (such as myself) might find it hard to swallow.

Or maybe I just want a cigarette and find even the simplest of tasks are a bit overwhelming at the moment? Hmm....

3

(10 replies, posted in Sega)

AAhhh!! I'm so jealous that you have that! Where can I get one??

4

(8 replies, posted in Sega)

I'm actually trying out deflemask now. I really like the UI. Also, there's something about the startup sound I really love lol.
But anyways, it's similar to VGM maker but different in some ways. So far, I kinda feel like tweaking sounds is a bit easier is VGM MM but I'm really trying to give deflemask a chance since I heard somewhere that VGM isn't really being updated anymore.

By the way, is it possible to extract genesis music and load it up in deflemask? I would really like to take a look at how genesis music is made/structured.

5

(8 replies, posted in Sega)

Thanks Tomy! I went ahead and checked if what you said was the case with my track....and you're right! ECx wouldn't work at all on any of the even rows!

The whole thing with the timing is still a bit confusing to me. Let me see if I understand correctly. For example:
If I create a new track with timing 2=6, does that mean that even rows have 2 frames, allowing you to only use EC1 and EC2
while uneven rows have 6 frames, making EC1,EC2, EC3, EC4, and EC5 available to use?

6

(8 replies, posted in Sega)

Thanks for replying guys. freezedream, I tried your way of stopping a note and it works, but I want to learn how to use every bit of VGM mm and not have to use alternate methods when in a bind, though there's nothing wrong with learning different ways to do things.

Tomy, the timing for my track is 1=4. I still couldnt get ECx to work but *** seemed to do the trick and freezedreams method worked too. I'm not sure why. Maybe its related to the RR of the instrument but I don't want to change that as it would alter the sound of the instrument. I think I'll just use *** as it works fine for me at the moment.

7

(8 replies, posted in Sega)

First, I wanna say hello to all the happy people in chipmusic land! My love for chip tunes and new found obsession with FM synthesis, especially that of the YM2612, is the reason why I decided to learn how to use VGM Music Maker. After watching the only decent tutorial video I could find on youtube and reading the VGM help file, I've been doing quite well in learning how to use this complex but awesome program. But I've stumbled on a problem that seems so easy to solve but yet, I have no idea what to do!

Ok here's the deal. I placed a note in channel 1 and tried to apply a note cut effect to stop the note from playing all the way through. The problem is, it doesn't work! This it what it looks like:

7C  | G-4 .. 01    ... |
7D  | ---   ..  ..    ...   |
7E  | ---   ..  ..  EC1 |

The help file says that ECx can be used without a note which will, in effect, cut the currently playing note. That's what I tried doing in the example above. I tried EC1 -  EC9 and it still does nothing. What am I doing wrong here?
Also, the help file says "Zero x value or a value greater than the number of frames in a row will be ignored". What exactly is a frame?? Unless I'm missing something, no where in the help file does it say exactly what a frame is.

I feel really embarassed about asking these questions. I think they are very simple problems but I can't for the life of me figure it out.