I think he means the part right before the last checkpoint.
Use the bowling ball and jump at the right moment to get past the spikes to the right. smile

Thanks for all the new feedback as well guys. Glad everyone is enjoying it so much.

µB wrote:

Jumping off vines was sometimes a little awkward. Maybe add a millisecond delay before you can grab again, that should make it easier.

This was brought up yesterday somewhere, it's good to have it get confirmed by someone else. Millisecond delay sounds good.


Heosphoros wrote:
Saskrotch wrote:

just a little bug (unless it's just the way it plays in NesDS), pressing start at the retry screen instead of a or b just goes to a black screen.

Not technically a bug. You're just pausing the game.

Oh, I would indeed classify it as a bug or unintended behavior. The PAUSE text does not appear. It's on of the things that slipped by in the end.

SurfaceDragon wrote:

I have a few suggestions, can I send them to you in a PM?

Sure, if they're too hot to be posted here wink

There is stuff to discover after the credits for those of you who like challenges.

ui, thanks for your honest opinion. I think you are right. Just dropped the project and deleted all source files.



\:D/

Ok, seriously guys, thank you for your interest and feedback. It is much appreciated!!

Wagyan Paradise is an obscure game with a fantastic soundtrack. ♪(^ω^)ノ

Zen Intergalactic Ninja


Also, Yume Penguin Monogatari


^___^!!!

The maximum size the playback engine supports is 16k per tune (=music.bin). I expect the average tune to take up around 6k, though. A little more if people are really ambitious.
That would mean about 40 tunes on a 256kb rom. Not sure if we can find a lot of donor carts that support such huge roms. We should look into that before it's too late!

Also, all tunes could be compressed. I tested lz77 compression on Blitz Lunar's track which effectively halved its size. Shouldn't be impossible to get the player to work with that. smile

Indeed, a single ftm would save space if people reused instruments a lot, but... naah.

In case space becomes an issue I still have a few tricks up my sleeve, teehee. Don't worry, go make awesome tunes! smile

ui wrote:
Battle Lava wrote:

I just had a thought, couldn't a single ftm file be passed around to all contributors.  Wouldn't that simplify the process a little?  Isn't there something in Famitracker to do multiple songs per file?  Or am I wrong/forgetting something?

yep, i think is the best way to do it. one FTM and passed from hand to hand, WITH TIME LIMITATION, so dont take to long.

Oh, but I don't think an-cat-max would like to wait ten years for this project to get finished. *cough*NSFCOLLISION*cough*

I started coding on the player ROM today. Did a few minor modifications to jsr's music driver, separate FTMs/BINs should be no problem now! big_smile
Couldn't be any simpler.

If it weren't for size restrictions I could include other music drivers as well making MML submissions possible. It depends on the number of submissions and the kind of donor carts we can come by cheap, I guess.

So yeah, I thought we'd stick to FamiTracker 0.3.0 for now without DPCM. All we'll need is your tune exported as a music.bin file in Fami 0.3.0.