1

(23 replies, posted in Audio Production)

JodyBigfoot wrote:
BRKOUT wrote:

Surprisingly. People didn't really take me up on this offer. Two artist emailed me out of the 400+ who viewed it. I've got plenty of time to do some more tracks so for anyone who is keen let me know.

I sent an email just asking how long you are offering it for, dya know how long your gonna be this lovely and generous?

For a while yet until I get to a happy place mastering chip music. I'll return your email with some links to info for preparing your final mix.

Cheers

2

(23 replies, posted in Audio Production)

n00bstar wrote:

Well to begin with, presenting your work with a comparison between a -10db source and a damn-near 0db master is misleading as all hell. Louder volumes invariable screw the listener into thinking there's been a positive change. Both should be presented at the same relative loudness if you want people to judge the quality of your work. Makes me think you're either trying the oldest trick in the book of bad mastering by making your version so much louder than the source, or that you have actually started working on mastering without normalizing your source first. In either case, not a good sign. You should also have presented the exact same clips instead of flipping the switch mid-track.

As for the mastering itself. Overpowering mids and highs, and weak lows. Just riding the volume fader between the two parts to make them sensibly the same loudness will reveal that the original to have a much better balance between frequencies. It has some mixing problems, like the muddy snare, some annoying frequencies in the organ-ish sound, and the reverb (or release?) on the voice-like pad is a bit too strong but is still overall better than the second part. It's a mid-aggressive result and can't be listened to at relatively high volumes because the square wave and snare will come out and punch you in the teeth before any of the background comes up to support it.

The problems with the original should be fixed at the mix level. Mastering is a subtle thing that is meant to polish a good mix to a high gloss, not change it from day to night or fix mixing problems that shouldn't be addressed by mastering.

It's all good if the artist that commissioned the work is happy with the result. But yknow.. Lars Ulrich was happy with the bass levels on Justice For All......just saying.

Good to see you backing up your comments. But to be fair this is the very first chip music based track i've ever mastered so of course it's not going to be the most amazing work i've ever produced.

The overall level comparison between the two tracks is there to demonstrate two things, what a track should sound like before mastering and then to showcase that level that is made during mastering. I think your interpreting it as me trying to say I can make your music sound huge, which is not what i'm trying to illustrate here.

I'm of the strong belief that the trend to master to extreme loudness has its place in electronic music but loudness is less important than hearing the dynamics that make the music more interesting and less fatiguing on the ears. I would usually stick to around -0.5/-0.9dB to avoid a final output file reaching 0db or close to it. I'm well aware that there are plenty of chip musicians that push the music all the way to 0dB but it's unnecessary in my oppinion.

My original goal was to get really good at mastering chip music, hence i'm offering free mastering with no strings attached so I can try and achieve this. From your post it sounds like your calling me out on some malice to mislead people with some 'old tricks' which is not my goal. I think this sort of treament is a little unfair especially when you don't know me from a bar of soap.

I'm just working with what i had in front of me, I kept the mix fairly honest imo. The EQ could use some work but that's all part of the learning curve working with chip music and i'm sure i'll find my way to the right sound once i find a bunch of reference tracks that allow me to hone in on the right frequencies. (To be honest because most of the chip music i've heard is so loud it makes for a unreliable reference, i've found a few tracks by some dutch artist that work but I could use some more references that fit the bill).

Turns out i'm actually stoked you gave me this feedback, i'd prefer to hear truthful thoughts & comments than one line of negativity that leads to no growth so thanks for getting back to me and being honest in saying your piece.

I'll be up front and say "Justice" is actually one of my favourite Metallica albums, even if that album didn't have much bass I guess we learn from that album its not all about bass levels as it went 8 x platinum in the US alone. Lars Ulrich is a pretty picky dude, the artist in their oppinion is always right even if they are wrong, as a mastering engineer you need to learn that from day one and give them the sound they ask.

Thanks for your feedback.

3

(325 replies, posted in Nintendo Handhelds)

Cementimental wrote:

Is there any chance of a mailing list for news of when the next batch is out? (or preorders even?!) Don't want to miss it again!

That sounds like a good idea... or you could go down the pre-orders path.

4

(325 replies, posted in Nintendo Handhelds)

How did you guys originally place your orders..?? I'd like to get on-board the GB-303 train... smile

5

(23 replies, posted in Audio Production)

I know the problem your talking about.. Its one of those common issues a lot of home studios face. Avantone's are great as a secondary reference but ultimately will still be affected by the rooms acoustics issues. My advice would be to own the best set of headphones you can afford and get others to give you feedback on your tracks as much as possible..

If it provides a more secure and streamlined way of performing onstage I think it's worth looking at... I've seen a few 3.5 pro-sound cables pop out of DMGs on-stage during gigs. That alone would be a decent reason for something like this to be created.  I don't think it changes the way you make music thou.. DMG's are fine for that.

7

(23 replies, posted in Audio Production)

The room i'm working in is already tuned hence I don't run Opal Room EQ. I used IK ARC a while back in my home setup but found I didn't like the way it made the tracks I was working with sound. I feel like room EQ software is a poor fix to a bigger problem.

8

(23 replies, posted in Audio Production)

n00bstar wrote:

No offense, but that's one hell of a shit mastering job.

I think your entitled to your opinion, but do you have a technical reasoning to why you'd make a comment like that.?

I think it's a fair master that brings the track out in the way the artist asked for and when compared to digital mastering services like Landr or someone doing it themselves it allows the track to stand on it's own.

To be fair to anyone reading this you need to explain your comment..?

9

(23 replies, posted in Audio Production)

I've had a few people asking for an example of my mastering. My apologies for not including this in my original post.

Here's an example i've uploaded to Youtube (unfortunately compressed), obviously if you'd prefer to listen to a AiFF/WAV email me and i'll link you to a fileshare.

https://youtu.be/XA_Q_0mn6y4

10

(325 replies, posted in Nintendo Handhelds)

When would the next batch be ready to ordering.. these look exceptional..?

11

(23 replies, posted in Audio Production)

Fudgers wrote:

Just wondering, how well do the SPL units work for doing really compressed masters for like electronic music and whatnot.

i feel like ive seen them around a lot, but mostly for the the standard rock fare

I think you'll find they colour the sound quite nicely for the most part, at the mastering stage your using these to add a certain character to the overall track not really as your final dynamics processor. Just a note, i'm finding i'm not really using these a lot on electronic music.

n00bstar wrote:
BRKOUT wrote:

Surprisingly. People didn't really take me up on this offer. Two artist emailed me out of the 400+ who viewed it.

That's because everybody thinks they know what mastering is and can do it themselves. In my experience, 99% of artists can't do proper mastering, and 99% of the 1% remaining can't either. People cannot be trusted around compressors and EQs.

You make a valid comment.. Hence why I'm offering mastering services for those who need it.

cyberic wrote:

PMed!

I've returned those PM's, those wanting to get involved you can email me to take it further, that will be better way to communicate.

Cheers

12

(23 replies, posted in Audio Production)

Surprisingly. People didn't really take me up on this offer. Two artist emailed me out of the 400+ who viewed it. I've got plenty of time to do some more tracks so for anyone who is keen let me know.

13

(23 replies, posted in Audio Production)

Hey guys, just throwing this out there...

I'm interested in providing some free mastering to anyone in the chip music scene that would like to get their music mastered.

I'm in the final stages of my audio degree and would like to do a tonne of mastering so I can sharpen up my mastering skills before I finish.

I'm happy to provide this service to anyone who is struggling with mastering their own audio or who would simply like a different set of ears on their final mix down.

In return for the free mastering all that i'd ask is that you allow me to use some of your audio as part of my assessment in my degree.

I would be using a professional grade mastering studio combining a mix of software and hardware processing to master your audio.

Gear List

Software:
Pro Tools 11HD + Software Plugins

Monitors:
Event Opal Studio Monitors

Hardware:
Manley BACKBONE Mastering Insert Switcher
WAVES MaxxBCL
SPL Machine Head
SPL Loudness Maximizer
Cranesong STC-8 Stereo Compressor
CVL stereo equalizer
Mackie Bigknob

There are some basic rules to follow:

Tips to help get the most out of a mastering session:

EQ: Avoid over EQ'ing your mix. Try to minimise big spikes and overtly loud instruments in the final mix. Avoid trying to hard to make certain sounds stand out or have certain bottom/low frequencies being overtly loud. It’s better to have a more even final mix than one that tears your ears off in certain frequencies.

Compression: Avoid over compressing your mix. You don’t want to over compress a mix to the point where all of the dynamics of a track have been removed from the final mix.

Master Bus: Avoid using EQ/Compression/Limiters on the master bus when printing your final mix.

Phase: Check your phase when mixing. Playback your mix in mono and stereo to ensure you don’t have phase cancellation issues in the mix.
Headroom: Allow plenty of headroom in your mix, -10dB of headroom on the loud source in your mix.

Trim/Fades: Leave a little room at the start and end of your mix. Preferable 1/2 secs at the start of your mix and 3-4 seconds at the end. If a track has a reverb tail at the end allow additional time for the reverb tail to finish before ending the mix.

Alternate Mix: If your unsure how your final mix should sound provide an additional mix that makes certain instruments or sounds standout. You’ll find this may save you having to do a remix if the final mix isn’t quite ready for mastering.

Audio File: 16bit/24Bit 44.1Khz WAV or AIF final mix audio file with no dithering applied. No Mp3’s or compressed lossy formats.

Sequencing: Sequence your tracks by trying different combinations and provide a list of the final song ordering.

Documentation: Provide a list of the final sequence of your mixes and what audio tracks you have provided for the mastering engineer. List the track number, file name and audio quality your mix has been printed in to enable good file management.

File Naming Convention:

Good:
Track No: 1
Final Mix - example_audio-fnl.aif,
Alternative Mix - example_audio-fnl.aif
Dithering: Off
Quality: 24Bit/44.1Khz

Bad:
Track No: 1
Name: mysongfinalmix.mp3
Dithering: ??
Quality: ??

Delivery Method: Dropbox, Mega. etc

Note: All music would remain the property of the original artist and your music would not be used for commercial or promotional use.

Contact me via PM or Email if your interested.

Email: [email protected]

Cheers
BRKOUT