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(5 replies, posted in Audio Production)

YM seems the obvious choice for parsing; is it easy for an artist to convert their chip music to another format (e.g. SNDH or AY to YM)?
I'll go about making a converter for YM to a format I can copy and paste into c code to feed to the Vectrex bios routines for playing music. I'm not sure if I can supply a tune as a separate file resource (rather then just a large array) but i'll give it a go.

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(5 replies, posted in Audio Production)

Thanks both that's very helpful. I'll definitely get Hatari and a tracker installed (although I'm a bit confused about how to get the tracker onto the emulator).

Anyone know where I can get info about the structure of a SNDH, YM and AY files? If I know what the headers and data payloads look like I can parse them and convert them to a structure for Vectrex.

My last question, if I make a polished Vectrex dance mat  game for Vectrex, are there any artists here would supply some of their tracks for the game (obviously getting in-game credit)?

Hey all,

I'm very new to the chiptmusic scene. I'm creating a new game for Vectrex and it just so happens that music is the key element. It's a dance-mat type game... for Vectrex (no really!): https://github.com/Phillrb/Dance-Dance-Vec. You will of course need to make your own dance mat though!

Cut a long story short; the Vectrex shares the same sound chip as the Atari-ST, Spectrum and Amstrad (YM2149F or AY-3-8910). I originally looked into YM6 files and AY files and then discovered that most people make SNDH files. I then found a large online archive: http://sndh.atari.org/. My plan is to create a converter that converts SNDH files into the source code I need for Vectrex.

The REAL question... how do you compose SNDH files on a Mac (running OS X 10.10)?

Thanks