113

(7 replies, posted in Releases)

The song is pleasant, and your mix is pretty professional sounding. smile

Well, I can say that your composition skills are accurate and good. The sounds you picked are pleasant.

However, it sounds like you are using triangle waveforms instead of square waves. Square waves would sound more like a real chiptune. The triangle waves you use are also way too high of quality, so my ears know right away that it's not authentic chip.

You could easily replace the instrument you used with a square wave generator. Or just change the osc to square in whatever VSTi you used.

It is true that the NES had a triangle wave on one channel, but it was highly distorted and had a very unique sound that is very hard to imitate. It is not the same triangle wave as on a standard synthesizer.

Again, I think you did a good job with the composition, and the tunes sound cute. But if you are wanting to get an authentic sound, I recommend one of the many wonderful trackers out there like Famitracker: http://www.famitracker.com/

Free to download and use. Plus it is set up to give you authentic NES music, and you can even convert your song to play off a Nintendo cartridge. Of course there are many other chips and sounds to imitate out there and they all sound different and unique.

I like Sega Genesis personally. I have a tracker (VGM Music Maker) where I make authentic tunes for it. Someone even played one of my songs on an actual European Sega Genesis (MegaDrive).

If you enjoy your music the way it is, that's cool too. But my initial thought is that you are wanting to make authentic sounding chiptunes. Is that your goal?

115

(336 replies, posted in Sega)

CountSymphoniC wrote:

YMDj/Prodigy Tracker is officially vaporware. It sure was fun while it lasted but development can no longer continue for it.

I was cleaning up the source and was reassured that approximately 90% of the program needed to be rewritten, because of so many things done wrong. It was my first time coding a music sequencer and now all the knowledge accumulated working on that can be used to create something truly amazing. So we're starting totally from scratch and in the name of doing things right this time.

Chaos Tracker has been in the works for a few weeks now and the code is much cleaner, much better commented and well structured. Chaos Tracker will have a strong code foundation with a more modular approach, so that it can be more flexible. The Sega series' version of Chaos Tracker won't be done in C though. It'll be done in a slew of different assembly languages, my other "secret" project however...

It's going to be a while before we have something useable but keep an eye on the forums. There'll be updates once in a while.

Alright, well as long as it runs on hardware and makes good use of that YM2612/PSG combo, then that's all I care about. Good to hear things are cleaner and more flexible. Modular is definitely a better approach from what I've heard.

I can be patient, but I am also looking forward to it! Take care man.

116

(18 replies, posted in Constructive Criticism)

Strawzzboy64 wrote:

@marcb0t thanks for the comments! Yeah I love melodies and motif themes. A lot of these songs I imagine as being from "seperate games" but if I had other songs from one of those games, I would probably make arrangements of the melodies. I did do that actually for the "Jason Valor theme", remixing it in "Poisoned Heart." I imagined it as a version where you fight Jason Valor himself, but probably towards the end of the game or something.

Anyway, I still plan on getting into famitracker. I have the program downloaded, I just haven't really gotten around to it yet. At least right now it looks a little complicated, but I think I know how it generally works, I once used a similar program that ran on a gameboy emulator, anyway. Mostly I just have a pretty comfortable set up for making songs, so I would have to transition to famitracker slowly. It does seem a little bit daunting, but I'm also excited because I'm pretty sure I can get more variety of sounds from it, and do tricks like portamentos and whatnot. It looks like there's a good amount of control over them.

My pleasure, and yes I'm very much the same, and have ideas for whole albums that have related motif themes, and so forth. Not for every song per say, but most songs, like in a John Williams soundtrack or something. Obviously the Cantina tune on the Star Wars soundtrack does not sound like the main theme at all, but a lot of the movements share a basic theme or subtle background chords and movements. Yes, I admire that kind of musical style.

Famitracker was never daunting to me. It was very thrilling and exciting with each new thing I learned. But I dive right into things first, and when I get stuck, then I finally decide to read the manual. smile  But everyone's different.  Yes, you will get very precise portamento, very easy to implement as well, actually. Same as with vibrato. Can start, stop, and alter intensity right down to the very frame per note. That's why I really like trackers for chiptune making. You can also do lots of cool things with arpeggios, tremolo, and have authentic usage of the 1-bit DPCM sample channel. You cannot find a better tracker for NES... that I have seen. (Somebody correct me if I'm wrong tongue )

But yeah, take your time, though, no need to rush into things. Your music sounds good just as it is. I enjoy it. And if you'd ever like someone to work with on a Famitracker tune, then I'd be willing to.

Take care,
marcb0t 3.0 --- yo!

117

(18 replies, posted in Constructive Criticism)

Strawzzboy64 wrote:

Thanks for the feedback, glad you guys are liking the tunes. I don't have any formal composition training, I basically fell in love with music from a young age, (mostly thanks to video game tunes from the NES era and on).

However, I did develop my musical ear thanks to NES/SNES emulators. It turned out I could disable channels, so I would sit there listening to each voice individually and tried to play each on a small, cheap keyboard, or transcribe the songs onto a program. Eventually, I just started making my own. I have also taken both music performance and music theory classes in community college, just not an "actual" composition class, yet.

Hey,

I like how thematic and how much variety is in your music. Even though not all of it sticks within NES limits, the composition is very solid and creative. And I appreciate how in your later tracks you are taking special effort to simulate the chip limits.

As I mentioned in one of my SoundCloud comments, you would probably have a blast using Famitracker. Not to mention being able to convert your song easily into an NES compatible format so you can play your track on a real NES. Then you get into rapid arpegio chords and some crazy magic tricks with the 1-bit sample channel, and, well, you get the idea smile

There is a way you can change the volume of the triangle channel up to 50%. But it will also bring down the average volume of the noise channel, and is not very smooth for some volume effects. I used this technique in one of my NES tunes, but designers were not intended to change the volume of the Triangle channel. Fun trick, though, using a special setting of the sample channel.

I'm a Genesis composer mainly, but I might want to dive back into NES production at some point.

n00bstar wrote:

Sounds like a real bass with lots of compression on top. If you want to synthesize it, your best bet is a single saw with a LPF. Same envelope on amplitude and filter: no attack, quick decay, sustain at 50% give or take, no release. They seem to have taken out a fair bit of the low low end too, so you might want to EQ that out so it hits around the low mids.

It does sound like they fed it through a highpass or bandpass filter, as the lows are lacking some of the frequencies. Definitely play with your EQ a little using the low end of the TB-303. And make sure to add a little pitch bending between some of the notes

The One Electronic wrote:

That's a TB-303 playing an acid line on its lowest octave possible.  It's a little compressed to make it really fat sounding.

Mmmm... yes, I would concur. This sounds about right.

They did a really good job with it too; very 70's disco like.

120

(336 replies, posted in Sega)

CountSymphoniC wrote:

In a strange and unpredictable twist of fate today, I've found all of the lost Prodigy Tracker source code... it was pleasing to see that everything is intact and the way it was before. This caused a complete rethink in the development strategy. I will continue to develop this tracker and make it open source, but it might stay an ASM only project. At any rate a there's some things that must change. Enharmonic spelling must be made consistent, changes to the internal tracker format must be made, routines need to be renamed for readability and better documentation + source comments must be done.

Oh, expect this tracker to branch into two separate projects at some point. Prodigy Tracker will remain as you know it, but once it's open source I intend to branch off in a new direction officially with Chaos Tracker. You'll see why soon enough wink

Whoa! Sounds intriguing. Glad to hear you found all that source code.

If you ever need a free backup storage, I have like 20 GB of storage on Dropbox you can use for no cost. Let me know if you'd like me to share you a folder.

I'm guessing you are going to dedicate one tracker for standard Genesis stuff, and the other branched one will be more geared towards Sega CD PCM and 32X PWM development. It would make sense to make a split at that point given the limited resources.

Cool stuff though... woohoo!

Im_A_Track_Man wrote:
marcb0t wrote:

Thanks for sharing. That was really fascinating! The dance of the crow was pretty weird, but cool at the same time.

This one's got some cool arps and Famicom Disk System-style modulation in places
https://youtu.be/0y-2shMhv0M

Haha, yes I did watch that already last night with my little bro last night. But thank you anyway. Isn't that wild? That they were getting those poly chord rapid arps before my dad was born? Fun stuff! big_smile

Good to meet you, by the way!

122

(84 replies, posted in General Discussion)

KungFuFurby wrote:

Well, for all I know, chiptunes have technically existed since at least the 1930s (older than you might expect for this kind of genre) (if we're talking about the style of the sound and the fact that these sounds are technically synthesized with relatively simplistic waveforms). I think of these for a start...
https://youtu.be/YiIB36ZY0WM
https://youtu.be/Z7Zb4rso82M

Thus, chiptune has technically existed for a very long time, and perhaps they will continue to exist for that length of time.

Thanks for sharing. That was really fascinating! The dance of the crow was pretty weird, but cool at the same time.

In terms of the topic. Perhaps far in the future, there will be a retro nostalgia, people wondering what the first computers and video games were like. Or maybe those sounds will just be integrated into music for generations to come. Like they'll be relics unidentifiable except to cyber nerds pumped up on useless factoids.

You still have people who are really into ancient instruments and even harpsichords, and all kinds of century old sounds and things out there. So I could see chiptunes lasting in some form for quite awhile.

I don't think the mainstream record companies getting a hold of chiptunes as a new pop cultural scene would be a good thing. Although, I wouldn't mind going to an alternate timeline where that happens for just a few days (won't happen in this one, so no worries). Inter-demensional travel has been a little hard on my body lately. hmm So I'm sticking around here for a bit.

123

(14 replies, posted in Constructive Criticism)

Over all a pretty solid tune. It IS repetitive, but that's not always a bad thing. Most people actually like music that a bit more repetitive. And it's more appropriate for a dance track like this. But I think your song has a definite intense quality that could be improved with better timbre with the snare drums as others have already stated.

I would say to acheive this, just lower the pitch a little bit to get more of a lower "pop" sound, and split your envelope decay to get a fake echo-reverb effect for it. There's a sweet spot, so just play around with it a little.

ALSO...

Lower the volume a few points for everything except for the noise channel. Then your snares and hi hats will stand out more, and you can have some parts of the melody be notably louder than other parts. Adds a more human touch to everything.

I'm assuming this is done in LSDJ, or some Gameboy tracker, right? Yeah, sounds like it. You know, with the noise sweep effects, you could transition from a higher pitch to a lower pitch gradually and vice versa on different areas. I think that would increase the thickness and intensity of those sections.

But yeah, just having the same pitch for noise is a little dull. Mix is up with some of that 96 bit shortwave noise as well.

Other than that, I don't have anything else I can think of.

124

(336 replies, posted in Sega)

Yay! for the Special+CSM :DDD  I am probably the only one who likes to use Special Mode in VGM Music Maker. Really thickens up the song when you have chords of 4 coming out of a single channel like in the latter half of this song: https://soundcloud.com/marcb0t/seaside- … ed/s-EQdmL

Yeah, they are sine wave chords, but it can also be used for glowing luminescent background stuff, and other really interesting sound effects and drums. I've been doing a lot of experimenting. VGMM doesn't allow for as much flexibility as there probably should be, but the little it does is spectacular. I've made talking voices with CSM mode before. It's tricky, but fun. Using that A-Timer and modulating the 4 operator pitches separately.

Yeah, the H Blank PSG interlacing would be cool. But it looks like you'll be doing everything you can to get things to work nicely. If anything, it would be an interesting experiment, once you already have a good solid program.

Amiga sounding for the DAC wavetable is just fine for me, doesn't even have to be that good, because I mainly use it to thicken up bass sounds, and extra things, so I don't mind if it sounds a little distorted or lower quality. It's all apart of the fun, I think.

I really like where things are headed, and I realize the most important thing is to just get all the  basic stuff working solid and efficiently before any other special things.

Thanks again, and take care!

(I've also been using Aly James's FM drive for experimentation with the above mentioned. Excellent VSTi!)

125

(336 replies, posted in Sega)

Hi CountSymphony,

You got my fanboy support big_smile !

Genesis chiptunes are my favorite kind to make. It'll be nice to be able to design them on actual hardware. Although VGM Music Maker is probably my favorite tracker to use, it's a bit limited on some things.

I hope you are planning on implementing Special Mode and CSM for channel 3. Also 14 bit DAC wave table editing. Lastly, it would be really cool if you could allow H Blank modulation for the PSG. That way you can get some C64 sounds from that thing. Although it may effect video and processing speed. But see if you can experiment with that. It is very possible, and sounds really cool. Especially mixed with 4 bit PCM being fed through a PSG square channel.

Whatever the case, lookin' forward to it!