-Assembly language
-SID/POKEY/2A03 soundchip programming
-Demoscene programming
-Lurking various forums
-Homebrew Games
-Mac/Android development
-C++/HTML/Java
-Raspberry Pi/Arduino stuff
1 May 19, 2016 12:35 am
Re: What are your computer skills? (31 replies, posted in General Discussion)
2 May 12, 2016 11:38 pm
Re: Future of chipmusic??? (41 replies, posted in General Discussion)
people will start making music on potato chips
3 Mar 11, 2016 4:26 pm
Re: GB and NES emulation using Wine or Win Emu in OSX - slowdown issues (8 replies, posted in Software & Plug-ins)
Hm, have you tried a different emulator, maybe? OpenEmu is native to Mac and it's very good, you should check it out: http://openemu.org/
But other than that, wow. Maybe check how much memory is used during a lag spike, check which unnecessary processes are being used, and use Terminal to stop them.
EDIT: I suggest you can try running BGB/Wine as a secondary user. I fixed the problem (i think) using this method
The first one is BGB running under Wine in the main user account. The process "wineloader" s CPU usage is unreasonably high.
The second one is BGB running under Wine in a secondary user account. Wineloader's CPU usage is pretty low (although it does fluctuate up and down but it never goes past 8%)
Third one is OpenEmu, running under the main user. It runs considerably faster, probably because it uses Gambatte (which also runs surprisingly well as a standalone)
I don't know if this will work for you the same way it worked for me, since my Mac is slightly older and probably different (Macbook Air 2014, 2.2GHz Dual-Core Intel Core i7, 8GB RAM, 256GB Storage) but it's worth giving it a try
4 Mar 11, 2016 2:37 am
Re: GB and NES emulation using Wine or Win Emu in OSX - slowdown issues (8 replies, posted in Software & Plug-ins)
I just tried running BGB on my Mac using Wine and it seems to run fine, even with DirectX. Maybe try closing any memory-intensive apps running in the background.