Deadpan Robot have some:
http://www.deadpanrobot.co.uk/en-gb/collections/agb

jefftheworld wrote:

However, since mGB has a simple setting for changing the midi channel offset, you don't need to be running a custom ROM or anything.

I think this is the bit that I'm missing. Where is that simple setting? I can't see it documented anywhere. I'm probably just blind.

3

(5 replies, posted in Other Hardware)

egr wrote:

Hey, glad to see my little project mentioned again!  smile

Here's a diagram of the circuit that Kitsch did when we were producing PISSboxes:  https://drive.google.com/open?id=1WR9Ge … JGNWSlMR5q

This is brilliant. Anyone know what I should be using as R1, R2 and the transformer? I would happily buy one if they were being produced anywhere.

Does anyone have any experience of running two gameboys through the Lowtoy arduinoboy, or anything similar?

"As bonuses these boards have a double input to control TWO gameboys. This can be achived with this program for the Arduino, developed (and currently being improved) by Luis Gonzalez aka Hadesbox."
https://github.com/hadesbox/dualarduinoboy
http://www.lowtoy.com/portfolio/arduinoboy-shield/

What I'd like to do is run mGB on two different Gameboys on MIDI channels 1-10. This seems to imply that to do that I'd need a custom version of mGB. Is that crazy talk?

I definitely could use two arduinoboys, but it would be nice not to have to buy anything else.

5

(0 replies, posted in Nintendo Handhelds)

I've got the latest mGB (1.3.3) flashed onto a nanoloop cartridge in a DMG-01 Gameboy, and using the nanoloop USB I've got it accepting MIDI. Playing on channels 1, 2 or 4 is absolutely fine and pretty much as expected. If I send anything to channel 3 (or 5) mGB very quickly crashes, hanging on the last note played and garbling the screen.

Has anyone else had this? Any ideas what has gone wrong? Have I done something monumentally stupid?