nitro2k01 wrote:

Maybe I should get my ass off the couch and actually write a tutorial myself. I've been wanting to do this for a while

I know the problem wink. It took me months to write this tutorial because its so boring to fire on latex after your regular work, create the figures, etc.

Hi there, im the author of the paper posted above. First of all, thanx for the advices. I posted this paper in another forum get get comments, suggestion, critics, etc.

nitro2k01 wrote:

Now I'm going to sound like a massive dick, but I don't like this paper at all

Just a few words: This document wasn't written as a "school project" wink. It started it when i created the homebrew cartridge and wanted to document it. In the Atari 2600 homebrew scene is a big community named "atariage.com" with lots of beginner friendly tutorials. On the game boy side, those beginner tutorials are missung. All you can do is to google and find technical documentation or dead links. So i decided to create a tutorial which collects all the useful links and ideas i have found.

nitro2k01 wrote:

An integer table, even 16-bit integer, is better than that float table

I bet i misunderstand you and maybe this should be discussed somewhere else, but why using an integer table? An integer table of sine values would contain exactly 3 entries {-1, 0 1}.

nitro2k01 wrote:

So uhm yeah... I'm sorry for the complete smackdown

No problem, its not the first paper review im reading about my stuff wink. Ill try to adept your improvoments.