Got it sorted - Midi CC's 100 = 0 & 101 = 0 then CC#6 = 1-96 to increase pitch bend range !!
2 Jul 6, 2016 9:33 pm
Re: VOPM Pitch bend range (5 replies, posted in Software & Plug-ins)
Hi yes I bought FM Drive a while back but I have found that VOPM sounds better which is odd as I know it's a YM2151 emu, the same bank of instruments imported into FM drive sounds not nearly as good as when in VOPM
3 Jul 6, 2016 6:58 pm
Topic: VOPM Pitch bend range (5 replies, posted in Software & Plug-ins)
Hi folks, I'm trying to get VOPM to pitch bend a full octave in Ableton and have read the manual but can't seem to increase from the default range of 2 semitones ? any help is welcome you genius' !
P.S - I read the VOPM manual and successfully sent CC's to get the cool LFO delay but cannot get the pitchbend range increased
4 Jul 6, 2016 12:27 am
Re: How to make Genesis instruments sound wide/"big"? (15 replies, posted in Sega)
NeoNut wrote:Hi Delek and Marcbot
thanks for your help ! It not so much leads which I'm ok with - it's specifically getting those palm mutes on 'metal squad' stage 8 that's impossible with the vst's I have just now - they either sound too harsh or something is not right with the key scaling or the envelopes
And It's just one channel doing the intro ! please re listen to it and you'll hear what I mean it's awesome work, I just wish i could get closeHi NeoNut,
When I have a chance, I'll check out the track you mentioned, and see if I can recreate the sound with my tools.
Just a side note, FM Drive will give you the most accurate sound in terms of timbre, and it's a wonderful tool. However, timing, tracking, and technique depends on how you use and time your channels and notes. Keep in mind, the note off command is a secret weapon for skilled chip and MIDI musicians.
What DAW are you using, by the way?
Hi I'm using Renoise , but tonight i went back to Ableton and used VOPM - It seems to output the most authentic tone and was easy to get it 99% there, problem is it crashes Renoise sometimes so thats why i used Ableton to host VOPM, I still thin FM Drive isn't imposting the correct setting for the TF4 distorted guitars, cause it sounds different in VOPM and in YM2612 vst & Genny beta
5 Jul 5, 2016 10:01 pm
Re: How to make Genesis instruments sound wide/"big"? (15 replies, posted in Sega)
Hi Delek and Marcbot
thanks for your help ! It not so much leads which I'm ok with - it's specifically getting those palm mutes on 'metal squad' stage 8 that's impossible with the vst's I have just now - they either sound too harsh or something is not right with the key scaling or the envelopes
And It's just one channel doing the intro ! please re listen to it and you'll hear what I mean it's awesome work, I just wish i could get close
6 Jul 5, 2016 5:55 pm
Re: How to make Genesis instruments sound wide/"big"? (15 replies, posted in Sega)
Hi guys n gals, I'm new here - About the guitars in TF4 ...I have tried but to no avail to replicate the guitars using TFI's in FM Drive but it doesn't sound close unfortunately & and i have no idea why this would be as in_VGM in Winamp is able to sound spot on ???