ryba wrote:

7x7x7 patterns in Nanoloop mono recorded directly it to my casette 4 track, than procesed live by delay and stereo chorus. No song structure, just live switching patterns. The take is little bit noisy, but what the hell.
Click channel is bassy as hell. It kicks my eardrums deeper into my head.
http://chipmusic.org/ryba/music/777nanoloopmono

Really enjoyed this. Thanks for posting!

I had a helpful reply from Oliver on the updating problem I was having. I thought I'd post on it here in case anyone else has the same problem.

As the counter in the Chrome update tool was counting up fine then communication with the adapter was working fine, but as the update wasn't making it to my DMG, I have a connection problem maybe with the DMG itself or maybe my DMG-04 cable. I've not had a chance to have another go yet.

The fact that my 'hello' was replaced by a black bar is what happens when you press the start+select to get the 'n' displaying on the screen. Doing that clears the update area and in the process erases the 'hello' message.

Oliver added that: "It's also important to keep the right order: First load the file, then press SELECT+START and then click send."

I'm going to have another go hopefully this weekend. Cheers, Teamoth.

I'm struggling a bit to update the rom to 1.0.2. The 'n' just sits there, so I'm guessing it's not working.
The webpage shows the counter count up to 64k and then it says 'Done'. But my Mono is still on 1.0.0.
The only thing I've managed to do is lose the 'hello' message. It now just shows a black bar where the text used to be sad

Mono is great Oliver! Thank you. Really enjoyed making some music on the bus home today.

Woo hoo! Just had the email from you Oliver saying the carts are ready. Preorders being processed soon... Can't wait for this. Bus journeys will never be the same again.

6

(329 replies, posted in Nintendo Handhelds)

Dammit, that means the SNES and SGB are two more things I regret selling...
Still, I'm really looking forward to getting mono (not the virus thing that american kids get).

7

(329 replies, posted in Nintendo Handhelds)

I wonder if this will work on the Super Game Boy for SNES?

8

(11 replies, posted in Software & Plug-ins)

Mmm... tasty. I didn't know anything about the PocketCHIP. Could make a nice new toy.

Thanks guys, at least I know there's not something wrong with my Nanoloop or SP then!

10

(11 replies, posted in Software & Plug-ins)

oh, this is an old thread...

Hiya, before I go hassling the busy Mr Wittchow I thought I'd just see if anyone can help me with the problem I'm having with Nanoloop 2.7.9 on my SP.

Basically I can't access some tempos/BPMs, like for example 110 BPM. I can scroll up and down the BPM scale and it will let me have 109 or 111, but not 110! I keep going back and forth from 109 to 111 thinking that maybe my buttons are sticky, but it's like you just can't have 110 BPM.

Any ideas? In a couple of days I might have the opportunity try it on a DS and GBA at my brother's house while I'm visiting, so I'll see what happens then.

Cheers, Teamoth

12

(11 replies, posted in Software & Plug-ins)

I love Sunvox, but I mostly make ambient music with bits of field recordings I've made and instrument sounds I've recorded + loads of delay. I've not used it in a chiptune sense, but I'm here because I recently got into Nanoloop and I saw your post.
I've been using Sunvox since 2009 and got into it because you could use it on portable devices (I was using a Palm Zire 72 and Jornada 720) and also use it on computers, so it's fantastically cross-platform. Over the years I've spent many a lunchbreak making tunes with Sunvox on portable things and then continuing working on it on my PC when I got home.
Try it out for free on a 'puter and then buy it for portable if you get into it.
I'd say the benefit of Sunvox is that you can pick-up the basics real quick and then when you start getting into it you can go real deep. There's so much you can do with. Plus the forum is pretty good and you can download modules others have posted. I really like the tape delay module someone posted a while ago.
Go for it.

Problem solved. It's just an issue with my Sennheiser earphones. If I pull the earphone jack out of the adapter socket just a tiny amount they work fine and I get decent volume. Should of tried this before...
Now I can make tunes while walking to work!

Hey yoyz2k, thanks for your reply, I appreciate it. I've got a few old pairs of headphones at home so I'll see if I can find some of them later and do some more testing.

Hiya, I've just joined the forum and it looks like there will be a lot of useful info here which is cool.
I just got myself a Nanoloop 2.7 cart and a cheap SP AGS101 (it needed a new screen). Been checking out some good tutorials on Youtube.
Thing is that the SP is really, really quiet through headphones.  I got one of those tiny headphone adapter cables off AliExpress when I got the new screen.
Full volume is still really quiet unless I'm somewhere completely silent. I've tried a game as well cart (Metroid Fusion) and that was also quiet. If I try using Nanoloop when I'm outside, then things like cars on the road drowns it out. I'm using in-ear-bud type cheap Sennheisers.
The little internal speaker on the SP seems like the sort of volume I'd expect.
Are some of those adapter cables better than others? The one I got seems well made and the sound doesn’t drop in and out when I wobble it, it's just really quiet.
Is this really low volume normal?
Do people here use those little pocket headphone amps?
Cheers, Teamoth