Hi everyone,

I've noticed that my DMG gets very hot around the bottom side corner where my Pro-Sound jack is situated.

The Pro-sound output works good though but the metallic piece sticking out gets very hot when using it for a long time.. And so is the plastic around that side. Has anyone of you experienced that ?

I had to bring all my screwdrivers and soldering irons etc. at my parents' when I moved to a smaller apartment where I can't have too much stuff laying around. Which mean that I can't really open it up and have a look on what's going on under the hood.

What's your ideas of what it could be ?

I've dropped my DMG a lot throughout the years, I don't know if that could've been the cause for that heat building up...

I use those commands as well and they work particularly good on the drum machine snares/percussion sounds on the wave channel. Shintarou has a good point in leaving the 'impact' of the snare in mono and then make the tail swirl out in Left -> Right or vice versa. With the clap sound I use :
O-LR
O-L
O-R

As simple as that...

19

(19 replies, posted in Nintendo Handhelds)

e.s.c. wrote:
yoyz2k wrote:

Nanoloop 2.x is really an amazing product and an awesome design.
When I see someone asking more than the stock price from Oliver.... For an outdated version ?! Really I don't understand... Yes upgrade and support Oliver hard work. There is only one guy which as achieve this level of awesomeness !

some people (like me) prefer the old versions of things in some cases. #2.3forlife

I guess you could always downgrade ?

I updated one of my NL 2.7.5 carts to the latest versions and my songs completely changed so I downgraded back to 2.7.5

It's a pity because I really wished I had that 'note view'.

Thank you guys for sharing! I've used both methods and I also love that raw chiptune feel wink
I'm just interested in knowing more 'thorough' ways of recording those lovely DMG, GBA, GBC, DSLite etc. smile

Changing the approach a bit to get different results...
There's nothing wrong with just recording directly even from the headphonejack, but summer is coming and I'm gonna have more time to try out new fun set-ups to produce great new lo-fi/chiptune music wink

21

(7 replies, posted in Nintendo Handhelds)

Is aluminium foil better than electrical tape ? I was thinking of covering the wire and speaker with a double layer of electrical tape.. What do you say ?

Ah I see! But doesn't that also require like a 'start signal' or a 'clap' or does a midi slaved LSDJ start immediately at the beginning of the midi clip ? If yes, then I think I know how I would proceed. I don't have an adruinoboy but I have the USB to link cable dongle from Oliver which is mainly for nanoloop 2. Does anyone know how stable the sync is on Nanoloop 2 ? If I was to record all channels separately from a song that I've created in song mode I guess I would have to duplicate it onto four different banks and just map out the numbers of the individual patterns on each track in song mode and leave the other 3 at 0? Because there's no mute in NL2...

herr_prof wrote:

Tempo changes are ignored when slaved to midi.

What Im doing right now:

Record gameboy stereo track to Ableton
Make that audio the master track for tempo sync. This preserves the weirdo groove of the track and helps with tempo changes. You can also record midi out this way, and quantize it to the master track
Put your gameboy in midi slave mode, record each channel separately, with the others playing chains full of K00 commands.

Its a pain! Is it better than justa stereo master? Who knows!

Thank you! This is the kind of reply I wished for! Could you go into a bit more detail? For example, how to you send the midi signal to the DMG? Via an arduinoboy ? You mentioned 'make that audio the master track for tempo sync'; I've used ableton for several years but I don't quite follow how this achieved and then how the DMG just follows along that signal in sync. Cause the midi derived from the stereo audio recording would contain only note data if I'm not mistaking ?

Thank you all for your inputs, I greatly appreciate all suggestions/quirks/info I can get! Keep it coming!

Rees wrote:

I record every track separately from my Game Boy, then align the recordings in my DAW of choice (Reason) by zooming all the way in and perfectly lining up the waveforms. No guess work.

I actually tried the same, by recording all channels separately in live mode in LSDJ and putting like a 'clap' sound on the noise channel before every separate channel recording and then just line up the 'claps' of all the four recordings in the daw, but it started to sound a bit weird after a while into the song.. I don't know how precise the clock is in LSDJ... I read up on this in the forum and akira/8gb spoke about this method, except he used some kind if midiclock to get everything better synced. I just wonder how this is achieved, my guess is thanks to an andruino boy.. But I just wanted to see what methods there are, because I really don't have the time to build one or the money to buy one at this point in time..

25

(20 replies, posted in Nintendo Handhelds)

Thank you so much for this oliver! Could you maybe share a link to where you'd recommend to buy these capacitors ? Would any generic 100uF 16v capacitors from like amazon be sufficient ?

26

(7 replies, posted in Nintendo Handhelds)

I really appreciate these solutions oliver!
Thank you so much!

I see! Well, I guess I'm just gonna have to sit down to try out different arrangements to find one that works for me. I'm a bit against using emulators but I guess it's great if you wanna get the cleanest possible signal..
On both LSDJ and Nanoloop 2 I like to arrange my songs into complete tracks so that I just need to press play. I have a complete song on my Nanolopp 2 that I tried to record by individual pattern from each channel separately to then be able to recreate the song manually in Ableton. But I really never got the hang of the timing.. It didn't sound right even though I think I quantized correctly.

egr wrote:

For lsdj I recommend using the "record channels separately" feature of BGB. You'll get a clean and perfectly synced set of wavs that you can then treat individually if needed in your DAW of choice (or audacity etc).

That sounds interesting, what is BGB?
In matter of fact I just received the little USB adaptor for nanoloop and I was thinking that I could use that to sync and record each channel separately to ableton from my GBAs. Does anyone have this approach to recording their tracks ?

Hi fellow chipmusicians,

I have, by no means, an advanced studio nor do I have any fancy recording equipment.

I've been making Game Boy music for about 10 years now, but I've never really got it right on how to set up my tracks properly to record each channel separately for more mixing possibilities to get a more 'pro' result.

I tried the method of putting a click on the noise channel and then record record every channel separately one after the other but I didn't get any great result..

I would be so thankful if you could walk me through your ways of preparing and setting up your tracks for recording and mixing smile

Thaank you all!

Wow, I'm so happy that so many came out to help! Thank you all for participating and responding to my questions. I've been looking for an answer since quite a while. I thought about two more that I've been asking myself but forgot to add in my first post. Can the backlight cause buzz in the pro sound output (and the normal headphone output as well for that matter) ? - If, yes. How could this be fixed ? Would isolating cables inside the DMG with electrical tape and use heatshrink tubes  be sufficient ?
What advantage do you get from the RCA mod to your Gameboy ? Some of the most famous chip musicians use this mod and their songs sounds effectively really crisp and good... Personally I find it a bit bulky-looking, I'm a minimalist and I like the sleek little minijack prosound mod.
Also curious about how to acheive that noise free Pro sound mod. Should you like clean up the gameboy internally all over with isopropyl alcohol?
You guys are great!

Hi, I'm a new member in this chipmusic forum, but I've been reading the forums since a couple of years smile

I prosounded my DMG01 and installed a backlight around 3 years ago and I'm rather happy with the result. But since the 8bit community is kind of small, and I have no one else to discuss this stuff with so I thought I'd go ahead to ask here to get it confirmed.

• Firstly, when I connect a minijack into the prosound output of my Game Boy and plug it into my mixer, the internal speaker of the Game Boy still plays. Does this have any drawbacks in terms of audio quality etc. ?

• Secondly, the ProSound output is really good, but the left channel has this tiny tiny hiss noise that's coming through.. Which becomes more prominent when applying effects such as reverb in post production. Is there something I could do to 'tidy up' the prosound mod to make the output signal cleaner ?

• Thirdly, I bought my backlight kit from NonElectronics and it's the V5 of his standard backlight. I tried to e-mail him several times two years ago and ask about the proper solder points to use because I just picked two points from a video tutorial I saw on youtube that was for an earlier version of the backlight so I'm not sure if it's the optimal ones.. I'm wondering because the intensity of the backlight decreases slightly when I push play in LSDJ. Is this the case for you other chipmusicians as well ?
(The two points I used are the ones just below the screen, on the same board as the screen.

Oh and by the way, the solder points for the Pro-Sound mod haven't changed right? I mean there hasn't been anybody else that have discovered a better way to solder the mod ?
- If No, Good, my DMG01 is soldered 'post' potentiometer as seen in this photo:
http://lowgain-audio.com/images/Gameboy … volpot.gif

Have a great sunday.

Carrie S.