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ChipMusic.org / Forums / Posts by ccowley
Right-o, a version that (hopefully) cleans up all the little niggles people reported in v1.05 is now available:-
http://freestuff.grok.co.uk/beepola/Bee
.05.01.zip (812KiB)
Changes:-
1. FIX: After editing a song using the Savage engine, open an existing song written for The Music Box. Savage Ornament editor remains displayed.
2. FIX: Bugs loading Z80 files into the song ripper. It should now cope properly with 128 snapshots (including variants such as Pentagon & Scorpion) and Timex machines.
3. FIX: Opening a Savage engine song using the command line or a *.bbsong file association incorrectly selected the Special FX engine in the engine dropdown in v1.05.00.
4. FIX: Pattern play (F4) was playing the first row again after going through the pattern.
5. Added Edit->Pattern->Expand x3 and Shrink /3 for tripling/thirding patterns.
6. /songs/ folder updated with new material.
Wow, nice tune ne7. I think that's the first song released using the Savage engine
It also helped me find a little bug in v1.05 (I have *.bbsong files associated with Beepola, but double-clicking the link causes Beepola to open the file with SpecialFX engine selected, and you have to manually switch to Savage -- I feel a version v1.05.01 coming on soon... )
EDIT: I agree with Shiru - you should up to the site in MP3 too so people without Beepola can listen
v1.05 is just out. Various new (hopefully helpful) editor features, a new beeper engine (reverse engineered from the Spectrum game, Savage), and a sort of semi-working song ripper (to rip music data from Speccy games for editing in Beepola), and lots of old bugs fixed and new ones added
Posts found: 3
ChipMusic.org / Forums / Posts by ccowley