1

(8 replies, posted in LittleGPTracker)

wedanced wrote:

Excited to try the miyoo mini port! I was just gifted one. Great work.

Get ready to update wink
https://github.com/djdiskmachine/little … tag/1.3o_2

2

(8 replies, posted in LittleGPTracker)

Hey! Long time no post big_smile
Last year was.. Challenging. Anyway, here's a new release.
Now available for Miyoo Mini!

https://github.com/djdiskmachine/Little … .3o-beta-2

Cheers!

3

(1 replies, posted in LittleGPTracker)

Dorian James wrote:

I've been trying to get it to work on steamdeck but the problem is it has a readonly filesystem which you can disable but steam might overwrite it on an update.

i tried the win32 with bottles but no luck.

i tried running the debian binary but it says i don't have libsdl-1.2.so.  i'm guessing i can't install that.

anybody have any input?

I attempted building a native SteamOS i386 with the "scout" toolchain. Care to try it out?
https://github.com/djdiskmachine/Little … lpha-5.zip

4

(8 replies, posted in LittleGPTracker)

Yeah the supplied mapping doesn't work out of the box for PSP and is only included as a reference. Sorry, should have been more clear about that. smile

edit: I made the mapping files optional. Rename them to use them.

5

(8 replies, posted in LittleGPTracker)

Hello!
I wanted to give myself a coding challenge and attempt to improve on one of my favourite trackers. smile
I've made some workflow improvements, collected some features lying around in forks on Github and made builds for deb32, rpi32, PSP and Win32.
I don't have access to all the included platforms, I'd be very happy if you could try it out and see if the new features work as I intended big_smile
There's more further down in the pipeline but I'm curious of what features would you like to see?

DISCLAIMER
This build is derivative of the work of the original
author m-.-n aka Marc Nostromo. The original work and
releasing the source code has laid the foundation for
everything included below.

This build should be considered an alpha and should not
currently be considered to replace your daily driver.
Although implemented features have been tested,
there's no guarantee a project won't crash.
All implemented features so far have been
tested not to break old projects but make backups
of your old cherished work nonetheless heart

https://github.com/djdiskmachine/Little … lpha-5.zip

Changelog Jan 15 2023
1.3o-alpha-5
    Adds native SteamOS build
    Adds  Adds Bittboy/RS97/RG350 builds
        Merge of Gameblaba, CalebCDE and RafaVicos work
        Shoutouts!   
1.3o-alpha-4
    Adds Save As menu item - save a copy of your project with a new name
        Courtesy of yoyz (https://github.com/yoyz), biggup!
    Working Win32 build
        Requires included SDL.dll file in the same location as the binary
    Including mapping.xml
        Contains macro button examples
    Restored ping pong loop mode
        Know inssue: Starting in reverse is same as regular loop
    Sample song demoing new functionality
    Platforms: Added Win32
1.3o-alpha-3
    Change default colors
    Introduce cursor color
1.3o-alpha-2
    Add filter attenuation (volume post Scream)
    Platforms: Added deb and raspberry
1.3o-alpha-1
    Experimental ping pong loop mode
        not done and removed in following builds
1.3o-alpha-0
    Add Slice loop mode
    Platforms: PSP only

6

(11 replies, posted in LittleGPTracker)

Dorian James wrote:

I'm not a programmer. Just a casual Linux user, is there build instructions for it? There's nothing's in the README.md

https://github.com/Mdashdotdashn/Little … HOW_TO.txt

7

(8 replies, posted in Nintendo Handhelds)

awayparty wrote:

I bought it off of eBay. It has two connectors on each side of the cable. One for the DMG, and one for a GBC/GBA. I thought that this cable might be causing the problems, so I ordered an original DMG-04 link cable to see if that is the case. How does this plug differ from the one you have?

Well you tell me boss, I don't know what cable you have, I was talking about the connector on the picture big_smile
I had a faulty Gameboy lying around which I sourced the connector from, I have a similar cable as the one you're describing with two plugs on each side. Think I got it from Deadpan Robot.

8

(8 replies, posted in Nintendo Handhelds)

awayparty wrote:

LSDJ does not sync when setting LSDJ mode to MIDI and Arduinoboy in Mode 1. It just says "wait".

Ok this confirms to me that the Gameboy does Not receive start / sync messages. If the LEDs blink on the Arduino when the Arduinoboy is in mode 1 and it receives sync, this suggests that there's a wiring problem from the arduino to the Gameboy.

awayparty wrote:

Also, it says "sync" when in Mode 7, but the Arduinoboy stops responding to pressing the pushbutton to change modes.

Yeah I've noticed this issue with my unit too when switching the modes occasionally. Don't know what this is all about but some times I've had to unplug everything but the power supply to the Arduino to switch mode, then connect the cables again.

The sync plug your picture showed looks quite different to the one I have, where did you get that from?

9

(8 replies, posted in Nintendo Handhelds)

awayparty wrote:

I was not planning on using the MIDI out functionality, so I have not hooked up that part of the circuit. I didn't think that not having the MIDI out hooked up would mess the overall circuit up, would it?

No no, you don't need to worry about that. I was just asking for alternate troubleshooting tactics

Nice pics! Pinout from the standpoint of the Gameboy looks OK.
What Arduino are you using?

Your Midiplus USB Midi Host, does it work with other gear?

Finally, does LSDJ sync when setting LSDJ mode to MIDI and Arduinoboy in Mode 1?

10

(8 replies, posted in Nintendo Handhelds)

Hey awayparty!
The components you've selected shouldn't make the Gameboy behave in this way.
Sounds like you have MIDI coming in alright, how about MIDI out?

awayparty wrote:

I have checked and rechecked that I have placed my components on my breadboard correctly 10000000 times, and am certain that everything is in its right place.

Sounds to me like the Arduino is sending stuff to the Gameboy that the Gameboy doesn't quite understand.
Have you rechecked your cable pinout? If you're using the schematic in Trash80s Github repo, the pinout is shown from the front of the plug and it's easy to make a mistake there.

Hey!
Couldn't find a good tutorial on how to install a rechargeable battery in your Gameboy, so I took a crack at making a tutorial myself.
Here's my video: https://www.youtube.com/watch?v=86woRzfpaak

Hit me up if you have any questions.
Cheers!