If Whole Foods can exist with by selling tons of gluten free bullshit (which is more resource intensive) then TX instruments can make bioplastic IC chips and sell them to rich douche faces that have the same idea as me. It's all in the marketing.
66 Feb 7, 2014 7:03 am
Topic: Bioplastic Based IC chips (27 replies, posted in General Discussion)
We should probably demand that Texas Instruments ( @TXInstruments ) and other manufacturers make bioplastic IC chips. Why? Well... everything we do is done on top of a layer of petroleum and I'm pretty much sick of the influence they have in our politics and country... not to mention #climatechange. Come at me bros and brodets and anyone in between. Help me tweet if you are a liberal douche like me. example: https://twitter.com/animalstyle/status/ 3772003328
67 Jan 30, 2014 5:41 am
Re: [TI 82/83/83+/84+] Houston... we have a tracker (176 replies, posted in Other Vintage Computers & Consoles)
just picked up a TI-83 plus and installed the tracker - hopefully I can help beta test this a bit
68 Dec 23, 2013 7:38 am
Re: A Pixel Art Drop Box (1,052 replies, posted in Graphics, Artwork & Design)
69 Dec 23, 2013 7:33 am
Re: Amateur Data Benders Here? :o (80 replies, posted in Graphics, Artwork & Design)
All very awesome. I'm fooling around with gifs at the moment. It takes a lot of work to bend each image then rebuild it to make it look smooth and not just a buncha quick glitchy changes.
This was originally a gif by Lacie (lulinternet). Databent the images with Amadeus Pro using gradually increasing and decreasing distortion filter rates. Lower ones created more white and black. Higher allowed for more colour saturation:
now thats some serious sh1t right there... get outta this amatuer thread! maybe someone should make a databent dropbox thread like the pixel art jawn?
70 Dec 15, 2013 2:30 pm
Re: Best Audio mod for the Genesis (16 replies, posted in Sega)
Helpful thread thanks, been trying to figure out the best option for this. Think I'll give re-capping a go.
Slight aside, but does anyone know how easy it would be to split off the SN76489 to a separate output? / What exactly I'd have to do?
it's pretty easy to "prosound" just the master system chip. I did it. maybe have a look at emu-docs.org.
71 Dec 13, 2013 5:39 pm
Re: Best Audio mod for the Genesis (16 replies, posted in Sega)
yea - the problem is all the damn board revisions. not all models and boards are equal - makes getting every detail a much more daunting task than the gameboy. someone with a bunch of money should do it
If someone does do it should they compare square waves like Weixelbaum, though? would that even make sense for an FM synth?
yea - model 3 isn't on Little Scale's page either - and I think it has a better output by itself than any model 2 (even modded). Only downside is the mono output.
72 Dec 9, 2013 12:50 pm
Re: A Pixel Art Drop Box (1,052 replies, posted in Graphics, Artwork & Design)
73 Dec 6, 2013 6:15 pm
Re: Best Audio mod for the Genesis (16 replies, posted in Sega)
First of all, I think your complaint about the sound being more or less "computery" is a bit odd. What are you expecting exactly? This is a digital synth chip in a video game console, not a state-of-the-art professional analogue synthesizer.
yes it's a digital chip that is a descendant of the high quality yamaha OPN family. There is a diference between hearing the actual YM2612 and the ASIC version's approximation in later models.
Secondly, I'm not positive about this, but I was under the impression that some of the noise comes from the poor quality DACs inside the YM2612, which you can't change. Actually, it seems this is the case. Have a look on wiki.
My friend luis made a hardware VGM player on a breadboard with the isolated chips + arduino at @partty. That thing sounded amazingly clean. There was no VDP noise and just about no AC hum. Electrolytic caps have a life span of about 10 years... less if they're shitty.
I think CCAM actually bypasses the amp and filter section as a better sounding equivalent.
The original filter actually chills out the tin on the high parts of the FM because of the built in design flaws of the DAC in the actual chip (in your wiki article) - i like that better.
For me, the inherent noise, though it's really a design flaw, is part of the sound character of the synth.
again - it's probably not all the chip itself because you find OPN chips in high quality keyboards. I realize that the wiki is talking about one specific type of noise when channels are blended together. What I'm talking about is the general hiss, hum and VDP noise funneling through the sound chip. You basically hear AC line leakage and VDP noise when the processor crunches (i love that sound actually - its nice when it's subtle but annoying when your caps are old).
Finally, TFM does supported panning. I've used it for every track I made in it.
the first version of TFM did not support panning and when the option was added later... you couldn't hear it inside the tracker.
Seriously - recapping your High Definition Graphics model one sounds really really nice. The bass sounds better to me too.
74 Dec 6, 2013 5:23 pm
Re: Demand for a Native Sega Genesis/Megadrive FM Tracker/Sequencer. (143 replies, posted in Sega)
I have been working with Mike Stamper since February, the guy who wrote VGMPLAY, to co-ordinate an improved native VGM player - it will feature playback controls and a Chaotix soundtest style piano view as the song plays.
He has been trying to move the VGM player coding from the 68K processor to the Z80 chip to free up up the 68K for more playback and graphical enhancements. Problem is the Z80 is not fun to program for, so it has been taking a while for him to do. It's not a fully fledged tracker but will still have a number of usability improvements as well as graphical. I suggested the following to him:
Track Controls: Play/Pause/Resume, and "trigger keys" - a certain controller button or combo triggers instant playback of a specific track.
Snap-to-Bar A-B Loop: If it can detect the start of each bar, a way of doing an A-B loop between bars would be great for live performance and improvisation.
Transpose: being able to transpose the VGM up or down.
Flexible Playlist: in-ROM playlist sequence setup (with option to wait for trigger on track-end, or continue automatically)Suggested here:
Mute/Solo Channels - Thanks herr_prof
Tempo Adjustment - Thanks Theta_FrostHow many of these features will appear in the final version remains to be seen but he has shown interest in all of them. Please post if you're interested in seeing this happen, since Mike needs to know there is support out there for him to be motivated enough to get this complete.
That is REALLY nice looking. z80 asm is a lot harder than 68k for sure.
75 Nov 19, 2013 8:09 am
Re: Python NES development?! (14 replies, posted in Nintendo Consoles)
Damn that's pretty sick / slick. Sometimes these types of compilers have issues... I know there's some really buggy stuff like this for the Genesis - NES gets all the love. Is this only for Mac?
76 Nov 19, 2013 8:02 am
Re: Amateur Data Benders Here? :o (80 replies, posted in Graphics, Artwork & Design)
77 Nov 19, 2013 7:50 am
Re: 4 Note Polyphony out of the YM2612's 6th Channel (16 replies, posted in Sega)
IMO, A better choice would have been to make a mix of FM + Mod...
keep samples for layered drums with gated and reverberated stuffs and boost it up with FM on top (basically a drum layering)
yes - thats what Skitchin' does at times. there is some FM bass and an FM lead (and echo) that comes in... the PSG is used for the noise channel at times (i think) for sound effects. Also I think there are some ride sounds being produced by the 2612. Jeff Van Dyke knew what he was doing!
78 Nov 17, 2013 5:59 am
Re: Best Audio mod for the Genesis (16 replies, posted in Sega)
I forgot to mention I actually replaced the huge cap in the wall wart too... which did help some noise go by by. I also tried to isolate the YM2612's power supply as well but i failed and then ran into some monetary issues - it was hella difficult but i probably went about it the wrong way. I think the noise is not really being picked up by the YM2612 because those chips are pretty solid and are found in many many expensive keyboards of the 80s - i think its actually the CXA-1034 or the CXA-1145 that's the culprit. I think that's why tiido basically ripped his out. I don't mind the sound of that op-amp... it's dirty in the right frequencies and i also like the capacitor values - it think it filters out some of the high frequency harshness of the tinny sounding FM. Although - it doesn't help that CXA-1145 is both an audio amp and a video encoder... doing both of those so close to eachother in an IC could probably lead to some noisey results.
79 Nov 17, 2013 5:39 am
Re: I did a presentation on chipmusic for TEDxBuffalo (53 replies, posted in General Discussion)
i wish the defender of the chip award was still around! i think you'd possibly snag the shit out of it with this video. I especially like that you said making chip music made you a better guitar player
80 Nov 17, 2013 5:35 am
Re: Hi! I'm new. (16 replies, posted in General Discussion)
hell yea - funky fish - haven't heard in a while!
welcome to the board!!