I know it's 10 years later, but if you want to check my (difficult as hell) piano arrangement of "Strike The Earth" from Shovel Knight, it's here: https://www.youtube.com/watch?v=ZS2nt-aOkv4
1 Jan 24, 2024 11:11 pm
Re: Shovel Knight & Jake Kaufman's Soundtrack (9 replies, posted in General Discussion)
2 Jan 24, 2024 11:10 pm
Re: Shovel Knight & Jake Kaufman's Soundtrack (9 replies, posted in General Discussion)
I know it's 10 years later, but if you want to check my (difficult as hell) piano arrangement of "Strike The Earth" from Shovel Knight, it's here: https://www.youtube.com/watch?v=ZS2nt-aOkv4
3 Mar 5, 2021 7:46 am
Re: Chiptune generator! (10 replies, posted in General Discussion)
Interesting project, though I never used a tracker in my life :-)
Yes, probabilities can be set. For instance, we get the 16th silences 30% of the time, in each instrument part (regardless of the pool size).
4 Mar 4, 2021 8:56 pm
Re: Chiptune generator! (10 replies, posted in General Discussion)
My algorithm is fairly simple.
My random pools, for a given chord:
bass: 16th notes and 16th silence, fundamentals and fifths, with a fixed first note
percussion: fixed kick and snare, random treble 16th hits and 16th silences
arpeggios: only 16th in random order
high counter-melody: fixed notes (one per chord)
lead: 16th, 8th and dotted 8th notes, generally fundamental, second, third, sometimes fifth, and 16th silences
I wish I had access to a more powerful programming language to refine the lead algorithm.
Concerning harmonic pattern, there's a lot of possibilities, I used my musical knowledge and instinct to decide which are the correct ones. In any cases, it's an 8 bars pattern that starts with Cm and finishes with G (exept the bridge, which starts with Ab). You will see the possible patterns on the video.
5 Mar 3, 2021 2:25 pm
Re: Chiptune generator! (10 replies, posted in General Discussion)
I'm not sure I want to publish the source code at the moment (though I may change my mind in the future), but if someone wants to reuse the built bank in a project (with a little credit line), it's ok for me!
However, my algorithm isn't complicated (after all, FMOD is a high level program, not a real programming langage).
6 Feb 28, 2021 9:15 pm
Re: Chiptune generator! (10 replies, posted in General Discussion)
I've updated the concept and created a little webpage where the chiptune is generated in real time! http://chiptunegenerator.com/
Don't hesitate to make some suggestions for improvement, or tell what doesn't work well. At the moment, the "build-up" is buggy, I'm waiting for the FMOD devs to check the bug. Enjoy!
7 Feb 20, 2021 9:25 pm
Re: Chiptune generator! (10 replies, posted in General Discussion)
I've updated the generator since yesterday. I've edited the link above!
8 Feb 19, 2021 11:27 am
Topic: Chiptune generator! (10 replies, posted in General Discussion)
Hi everybody!
Last night I've done a quite fun experiment: an 8-bit music generator. Almost everything is randomized: notes, rythms, harmonic progression... It could potentially play forever and never be the same.
Funny, isn't it?
https://youtu.be/N9sbOjrC9sM
EDIT: now it has it's one webpage http://chiptunegenerator.com/