17

(7 replies, posted in Releases)

Carols of the 2a03

Cover Art

Hey! I have a new Christmas album on bandcamp.  Yeah it's a bit close to Christmas day (after which all Christmas-related music gets ignored for a year) but whatever.  I'm hosting this on bandcamp and it's pay-what-you-want, so give me money or don't, whatever you feel like doing.

The album is a bunch of carols and hymns that I grew up with and liked that are now modified into something better (and in some cases, crazier)... all written in Famitracker.  Enjoy!

God I Went a New Job and Floating Point

19

(6 replies, posted in Releases)

haha we posted our threads at the same time.. i'll just delete mine

20

(0 replies, posted in Releases)

See C-Jeff's topic

21

(45 replies, posted in Nintendo Consoles)

updated to v1.02 in 1st post

22

(45 replies, posted in Nintendo Consoles)

Send the wav sad I have tried many, many 44.1khz 16-bit mono waves without a problem.

23

(45 replies, posted in Nintendo Consoles)

I have updated the .zip file with a version that works.  SSRC changes its calculations if the file's sampling rate is lower than the desired rate.

Its calculation is

(lowest rate) / GCD(oldrate, newrate)

i thought it was just

(newrate) / GCD(oldrate,newrate)

my program now takes this into consideration.  I just re-uploaded the zip to the same location so it should work fine if you redownload it.

24

(45 replies, posted in Nintendo Consoles)

Hm.. can you send me the .wav file?  I can load 16-bit mono files with no problem here.

25

(45 replies, posted in Nintendo Consoles)

RJDMC v0.9

-Zoom into any area is done
-Operations on zoomed selections are possible
-Modify volume for selection
-Fade volume to x%
-Fixed several bugs, made tons of optimizations (mostly to new functions)
-Zooming on large files is faster
-Fixed some bugs with opening files with additional info in their headers and files that were sampled at odd rates.

SuperNSF supports PCM in NSF format... dunno if they're doing it some crazy way that you're not doing it in, but it seems to work fine (and does play on the NES).

27

(45 replies, posted in Nintendo Consoles)

RJDMC v0.6

-Added a pop-up box when processing is being done
-Added a reverse function
-Data is read in almost 2x as fast
-Quality of "rate" changes is much higher
-Added extra error handling for non-pcm and non-wav files
-Fixed several bugs
-Added "play selection" feature
-DPCM output is always (mod16 + 1) bytes, so looping is more accurate
-Fixed a few of the keypresses not being read properly
-Various improvements to code efficiency
-Fixed all bugs with the trackbars (all scroll 1-per-tick)

28

(45 replies, posted in Nintendo Consoles)

this worked for some people:

On the Famitracker forums, I wrote:

http://social.msdn.microsoft.com/Forums … cc7dc4c7c5

try Riquel Dong's steps for fixing it.. hope that works. Apparently your .net install didn't work properly.

29

(45 replies, posted in Nintendo Consoles)

RJDMC v0.4

-Pitch is implemented
-Deleting selection is implemented
-Fixed several bugs related to the highlighting of the window
-Fixed bugs involving space bar triggering controls
-Fixed bugs with lower HZ samples crashing SSRC (small files)
-Implemented Cut, Copy, Paste, Trim, Select All, Delete

NOTES:
-Zoom function doesn't work with editing the wave file yet (it acts as if you're zoomed all the way out).
-You can either right click on the wave display or use shortcuts to use the editor functionality.
    -CTRL+V = paste, CTRL+C = copy, CTRL+X = cut, CTRL+T = trim, CTRL+Z = revert, CTRL+A = select all
-"quality" Pitch change right now is a bit mediocre quality-wise.  I might just have lots of copies of each .wav file in memory for small files.
-To use copy, cut, delete, or trim you must have something selected (by dragging the mouse and making a rectangle).  To paste something, you need to click once (without dragging) and a single white line will show up- this is where the info will be pasted.

30

(45 replies, posted in Nintendo Consoles)

Another minor update.  Now all sample rates as input are supported (within reason... think of 48Khz as a high cap).

RJDMC v0.32

31

(45 replies, posted in Nintendo Consoles)

The big problem with that is that I'm using a windows executable to do my sample rate conversions.  I'd have to get one for mac and linux, then configure specifically for each one.  I might do that after this semester of school (and anyone can do it as I'm gonna release the source eventually), but for now I'm focusing on getting the features I need to work finished.

32

(45 replies, posted in Nintendo Consoles)

New update: RJDMC v0.31

Changes:
-Very small .wav files should work properly with SSRC now.