Void Argument wrote:

wait what is a scene?

IMO it's just a global term for any collection of people that are into the same kind of stuff smile

herr_prof wrote:

piggyback on any weirdo beardo electronic music scenes you can find

yes this this this

chances are in your town there's something a lot "weirder" than chipmusic happening at any given time, sometimes it works out when you just reach out to people and say "hey, I'm into this stuff lately" smile

it builds support not just for your own music but for anyone else who might be interested in making it too; and at the very least you might make some really rad new friends in the process

147

(26 replies, posted in Releases)

This is so freaking dope it turned me into muggsy bogues

IMO you never need to find "chip shows" to appreciate the growth of the scene - take your gear to a local open mic and blow some minds (or piss people off, lol) - either one is a great development - electronic music as a whole is at least on a ton of people's minds more than it was before - it a great time to be interested in this stuff I think! smile

calmdownkidder wrote:

Yo - listen, guys - I got out my house, got on a plane, went to 8static, and had a fucking blast hanging out with rad people and listening to rad music.

Do that.


herr_prof wrote:
danimal cannon wrote:

Thisssss

bumping/supporting this post a third time because IMO if you try to analyze "the online state" of any music/art scene it often times turns into an analysis of why people are upset looking at their internet devices all day. i don't think it's actually healthy to separate the "states" like that between real and the internet in that manner, tbh. i think physical events are needed because they allow yourself to step back, humble yourself, and appreciate the things that made you inspired by it in the first place. they allow you to stop finding the negatives or finding a way to criticize and also allow you to become motivated by the things that worked and and have worked instead of trying to solve a puzzle of how to make it work better in the future for the benefit of others or for even for yourself. on the internet it's very easy to do that, because you're observing information constantly and responding to it. it's difficult to just enjoy being immersed in something that's going on because "online" is just a collection of statements and responses to those statements. i think i'm getting unnecessarily heady here, lol


the chances for finding an event close to anybody is more of a reality now than years ago though, i definitely suggest checking some out if anyone has the time and means to do it smile



edit: read through thread, I don't intend to be crass but I do also see how answering the OP with a different answer is just as frustrating and annoying so I apologize CS! but we did also talk about the topic of "Is the chip scene less supportive," and I think it's good to suggest going to a physical show as a better way to answer that large of a question. so personally I don't think a single person is trying to "be too cool for the internet" or anything like that at all by bringing up going to shows, but it's more of an extension of what 4mat said - the scene is way more physical than it was before because the outlets to express yourself outside of internet forums exist in a larger amount these days. many people didn't intentionally choose to be on forums outside of other options, forums and IRC were almost the only option then

dude this is amazing on so many levels to me

this actually might be brilliant work held back by the onset of schizophrenia

151

(336 replies, posted in Sega)

joey you should beta test this out with your genesis!

Shyabeetus has a demo track up!

153

(336 replies, posted in Sega)

Mrwimmer wrote:
CountSymphoniC wrote:

I haven't thought about doing it that way yet, but now that you mention it. I'm trying to get started on the playback engine figuring out how to do the core timing, the way I'm understanding it, it seems simple to do different grooves per channel and sounds easy to implement. In code, every channel would be updated independently rather than all the channels at once. I'll keep this feature in mind for you my friend.

I could kiss you

x2

154

(336 replies, posted in Sega)

CountSymphoniC wrote:
Mrwimmer wrote:

Ah!  Very much so smile

Another question I must ask though, are you going to implement something similar to groove from lsdj as well?  if so, that'll be pretty interesting to have both of those systems in place.

I can answer all questions similar to this with one answer. The idea is to meet the standard set by lsdj, and exceed it. Once I have the playback engine in place, I'll be able to start looking into groove. This will be a very powerful tracker once finished, that I can assure you.


If you have tables and grooves and can use the both in combination, you are a true number one hero in my creative life

The best thing about LSDJ is that with Grooves, you can have different channels using different ticks per line simultaneously. One channel at speed 6 with another channel on speed 5 at the exact same time. I haven't found a single other tracker that can do this yet. If YMDJ has this, oh man I'm getting so excited just thinking about this big_smile

LSDJ is still the ultimate tracker to me solely because of what you're saying, Alex. The ability to have each channel using a different value of ticks per line is the defining compositional technique for almost all of the an0va material

this is awesome!

and for the record, me "lol"ing before was that this thread is even going down that direction, as if comparing what is harder to do makes any difference at all here

sleepytimejesse wrote:

If I can be so bold, here's what I have to offer on why threads like this are reacted to in this manner, and why I, personally, count this as a good thing:

You are not devoid of value just because you've spent years doing something thankless. Musicians write because they like to, and sometimes after years of practice they get good enough to finish something in a matter of minutes.

Like a painter who might sketch a friend or family member, or maybe even complete a large work and give as a gift, musicians are by and large not selfish. In fact, they are so giving that people expect these gifts which require years of experience. The thing is, they often think "credit" is enough of a return. It is not.

I get that people out there are doing things on a zero budget and for fun. Trust me, I know so hard.

But I'm going to go out on a limb and say when you are expecting things without paying anything, you should find creative ways to show the artists you are not a thief. Offer a little something to the musician in return. If you plan on selling your creation but have no cash upfront, be clear and concise about how and when you will give them their percentage of profits. When people are offering the project for free download, I've had them offer to send drawings, I've had people offer to make music videos, or get me in contact with friends of theirs that run radio shows, or send me the serials to programs they are no longer using. Just generally they were being good people making an effort to show that they were not taking me for granted.

Just somehow show that you respect these people helping you out, creating something special for you. That you think more of them than as a way to get quality assets for free. It's real time and often it's real money that goes into the free, short things.

my dude 8). it's just like previously stated in this thread - many people make games and software for fun all of the time and there's nothing wrong with a passion project, just casting an open call for unpaid work these days looks a bit silly when you can find tons of people that would want to do it and contact them directly

sandneil wrote:

i didn't get anything in return for the 500+ unreleased tracks i have lying around that i made for the hell of it.

i mean I don't think anybody here is against working for the sake of practicing your craft or even just for the sake of enjoyment but the only thing truly "capitalist" here would be any person expecting to benefit from the work of others without attempting to benefit them in some way as well. there's nothing wrong with pumping out jams and ideas just for the sake of enjoying it and being creative, but that is a process completely defined to the individual - you don't expect others to want to do that with you

we have no actual information on the game itself in the OP. we don't know if it's going to be something just for fun, something that could end up with sponsor support on a game portal, or even just their private website. I don't even think many posts like the OP are intentionally malicious, it's just a mis understanding of both parties. these things should be well-defined before anybody does any work. it's very very simple to have someone donate music for free and then the dev uses the project for future progress - the idea that "exposure" is equal compensation is ridiculous - obviously making a short loop does not compare to the process of "making a game" (though it really could be argued with things like flash templates, haha) but that doesn't justify the exposure, aka "a good word of mouth to other people," as actual payment and respect

say you're a guitarist and you got your new strings replaced on your guitar by a local music store - you wouldn't say "thanks I can't pay you but I'll tell other musicians you did a good job," you'd give him like $5 or something - a small amount of work is still work and should be treated as such not just to benefit the workers, but to also make the contractors look like they actually know what they're doing. it's just professional respect

I "yelp 'nospec" because artists have a right to understand how the majority of these kinds of things play out and make the decision for themselves, in reality it's probably not going to stop Artist Y from taking this deal in the long run whatsoever

love wrote:

dont kid urself n00bstar theres no way making shitty 45 sec chiptunes is as hard as programming a game


lol