why do you need to save several projects when you can just use savestates?

2,930

(17 replies, posted in Nintendo Handhelds)

Also I should point out that almost all my song deaths has occurred DURING THE PROCESS OF BACKING THINGS UP WHAT THE FUCK, so I also try to make a good recording of stuff before I try backing things up.

2,931

(17 replies, posted in Nintendo Handhelds)

TheBronyChip wrote:

i just label them by date and then upload them to my dropbox

That doesnt really help you a year later when you are trying to remember what each date means. I try to back up once everytime i finish a song.

They are in their own subforum which is probably ghetto enough.

2,933

(17 replies, posted in Nintendo Handhelds)

Storage is cheap, but if you need to archive that much consider using some sort of versioning tool like subversion so you can at least know the difference between the various revisions.

2,934

(25 replies, posted in Trading Post)

SNES music is weak.

2,935

(32 replies, posted in LittleGPTracker)

Btw after doing some testting it seems that if you use a soundfont that fills the piggy sample slots, you cannnot import any more sample instruments. The workaround is to edit the soundfont or use one with less instruments.

whoops

2,937

(25 replies, posted in Trading Post)

Man walks into his doctor obviously agitated. The doctor asks him what brings him in that day and he starts saying 'Doctor, I feel like I have have no control in my life. Sometimes I feel like a tee-pee, sometimes a wigwam. A tee-pee! A wigwam! A tee-pee! A wigwam! A tee-pee! A wi-!" The doctor cuts him off and says: "Well that's your problem right now my man, you are TWO TENTS".

2,938

(10 replies, posted in Nintendo Handhelds)

audacity can usually do the trick.

This might be useful:
http://m0xpd.blogspot.co.uk/2013/01/mid … n-rpi.html

2,940

(23 replies, posted in Nintendo Handhelds)

Are there any daw that can easily record a variable tempo map and then sequence to that? Usually I'll just pick the matching project tempo and multi channel record that only to find the groove of the track is boring now... Protools let you set the tempo basically per step but this is a painful process at best.

2,941

(43 replies, posted in General Discussion)

im not a dj cause i actually do musical things when i perform live.

2,942

(8 replies, posted in LittleGPTracker)

8bitDAD wrote:

I understand the loop parameters which affect the tonality of a sample in the same way that drawing a wave in lsdj affects wave tonality, but I suppose I'd love to discover that there's a middle ground, much in the way that users can control tone of instruments in nanoloop.

There is no built in raw synthesis but try playing more with the single cycle waveforms that come in the 10k project, or look at the projects from these compos:

http://littlegptracker.com/10k.php
http://hexawe.net/compos/monorave/

and tell me that the plain synthesis is "worst" than nanoloop. If you load single cycle waveforms with from the samples like SQUARE50 or TRIANGLE and set it to osc mode viola you should have a pretty convincing sound chip emulation but with the intense filter and crush control that piggy gives you.

If there is an effect that you are missing from nanoloop specifically, mention it and I'm sure we can find you the piggy equivalent.

vargero wrote:

Is that a problem with the sample shipped with LGPT or it's odd?

Post a screenshot of your instrument settings. Sometimes the osc endpoint is loaded with wrong data and you have to manually adjust the start and end point. Also make sure you have loop mode set to osc.

2,943

(17 replies, posted in LittleGPTracker)

Sometimes that snare needs some more gated reverb man.

2,944

(17 replies, posted in LittleGPTracker)

Once you start getting into rendering, it will probably make more sense.