2,945

(17 replies, posted in LittleGPTracker)

You can keep a unified libariry on a sd card and have any relevant binary available whever you stick your memory card. So the folder structure would be something like

SDROOT (OR EBOOT)

>PigWindowsFolder
>>Binary File
>>Config.xml
>>mapping.xml

>PigMacFolder
>>Binary File
>>Config.xml
>>mapping.xml

>PigUNIXFolder
>>Binary File
>>Config.xml
>>mapping.xml

>Projects folder

>Samplelib

eboot binary (or canoo or gp2x binarry or..)
mapping.xml
config.xml

In config XML for the os specific subfolders you will need to do something like:

<CONFIG>
    <ROOTFOLDER value="../projects/>
    <SAMPLELIB value="../samplelib"/>
</CONFIG>

2,946

(17 replies, posted in LittleGPTracker)

Oh I thought though of a workaround, keep the binaries in separate folders and instance the same project folders and samelibs location in each one...

2,947

(17 replies, posted in LittleGPTracker)

Btw have you ever thought of making a per binary mapping or config.xml? That way youd be able to keep a windows and handheld binary on the same sd and just load the version you need without having to copy versions of your project every place..

Kick ass dudes! pissed im missing it!

2,949

(9 replies, posted in Nintendo Handhelds)

9vdc

2,950

(32 replies, posted in LittleGPTracker)

fwiw i think there are (pay) programs that can convert between those formats:
http://www.extranslator.com/index.php?page=exsc

2,951

(32 replies, posted in LittleGPTracker)

matt.nida wrote:

I've loaded some 'treated' samples from Renoise into Piggy; you have to translate the loop start and end points from hex or something into whatever Piggy needs which is fiddly, but it works fine. However, it would be a *lot* quicker if Piggy could just read the XRNI metadata wink

Is there a wiki on this file format? Ill create a feature request.

2,952

(32 replies, posted in LittleGPTracker)

vargero wrote:

It's not a NES or SNES soundfont, but a gxscc:
http://www.mediafire.com/?jnmwnzqnmht

Is that a zip with just the gxscc soundfont? Where are you loading it, perhaps its a memory issue.

If anyone cares to share a font that doesnt work we can file a bug report around it, the same for the not being able to add samples after save thing.

2,953

(32 replies, posted in LittleGPTracker)

What went wrong? Did you see the one in the tutorial link?

If it isn't clear, you need to use the latest ghettos to have this feature.

Lazerbeat wrote:

Also curious about this. Mixing piggy chip samples with ST-01 woe be super fun!

There is an st-01 soundfont? Link?

2,954

(32 replies, posted in LittleGPTracker)

Yep.

2,955

(32 replies, posted in LittleGPTracker)

Maybe, waiting for an answer on that from Marc.

2,956

(3 replies, posted in General Discussion)

What are you intending to use it for?

2,957

(97 replies, posted in Trading Post)

I think you need to buy the bit commander now.

2,958

(32 replies, posted in LittleGPTracker)

I posted a short tutorial with examples on using soundfonts in LGPT here:
http://www.peterswimm.com/?p=796#more-796

Please let me know if you have any questions or see any problems.

2,959

(20 replies, posted in Nintendo Consoles)

Sorry fixed!

2,960

(20 replies, posted in Nintendo Consoles)

If anyone needs it, I have a mirror of the archive here:
http://2a03.tctd.us/NSF/2a03_Archive_102712.zip