385

(37 replies, posted in Software & Plug-ins)

chipsounds and any sample-based plugin where you can choose or draw a sample are awesome. i like chip32, quadrasid and ymvst; if you go for ymvst though all your instruments will sound like unicorn kid.

386

(52 replies, posted in Audio Production)

add a touch (just a touch) of reverb and make sure your levels of your instruments are right coming out of the gameboy itself.

387

(52 replies, posted in Audio Production)

and like bright primate said, it takes ears. you listen to music with good production and you make it sound like that. listen harder! if you're going to do it yourself, take albums that you know have good production and listen to them on the speakers you are going to be mixing on, and take note of small things! the eq and levels of different things! if you need to dig up some kind of software spectrum analysis thing and look at where the eq peaks and all! and practice smile

388

(52 replies, posted in Audio Production)

akira^8GB wrote:
freedrull wrote:

Nothing is really "magic", is it?

nah, it is science!
As explained above, a guy with a really good ear and equipment worth a shit ton. But you need to know how to tweak the EQ and stuff properly.


its not even as much about equipment... the better the equipment the less work it takes, thats all smile

389

(16 replies, posted in General Discussion)

either one works. but skype works on my college campus, and vent doesnt. unless steve wants to change his vent port to 20000 or 80 ha. smile

390

(52 replies, posted in Audio Production)

it is logically explainable, but its more a matter of just having the right ears for the job. basically what you are trying to do is make sure that each of the instruments is distinct and distinguishable and sounds good. this could be from minor adjustments to more drastic ones. for example, you might reverb a snare to make it a little less sharp or to have it slide into place a little better, or boost the 80-200hz range on a kick to give it a little more punch. having each EQ peak in a different place as well as panning and other techniques are all part of this. Thats all part of mixing though for myself, where actual mastering is doing the production of the completed track as a whole. In that section of post production, I mainly focus on eq and dynamics, making sure your compression isnt ruining everything by boosting and cutting things it shouldnt be, and finally bringing it up to a normal volume level. Maybe a touch of reverb to warm it up. Then you listen to it 5 zillion times and make sure you still like it.

Sorry, just kind of a quick overview of my personal process... Its different for a lot of people and i know a lot of people would do it differently.

391

(36 replies, posted in General Discussion)

well, assuming you are signed in to google (through gmail or whatever), you just need to hit "edit" in the top right of the frame on the left, and then the top left of the map will allow you to place placemarks and stuff.

392

(36 replies, posted in General Discussion)

Hey guys, I thought this was a cool idea from the last site. Basically its the beginnings of a visual directory of chip artists and the community associated with it.

Place yourself on the map:

here

*******
Note: you need a Google  account to do so.

you can put whatever you'd like in your own fields. smile

393

(135 replies, posted in General Discussion)

i just wanted to say, that this site is beautiful. thanks for pulling this together smile

394

(52 replies, posted in Audio Production)

i also do a bit of mastering... and it makes all the difference. pixyjunket, ill give that .wav a whirl if you'd like smile