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(14 replies, posted in Atari)

Vicious wrote:

Hey guys, I'm planning to get a usb floppy drive soon which will solve this issue, but in the meantime could anyone explain how to transfer files from PC to ST with a null modem serial cable? I have one which goes from serial to USB. I seem to have Zmodem installed on the ST but I'm not sure if this only works with Linux. If it works with windows could anyone direct me to the pc software needed to make the connection, or any better solutions? Cheers.

Use Ghostlink. With that you can access the PCs Harddisk as a virtual disk from the atari side. was working nicely until XP no idea about newer ones.
CON: Demo version does not allow to execute programs from the virtual disk, you have to copy them to a local drive before.

Version 1.4.9 is out, with improved exporter code (size!) and a few other changes in the lynx player code... mainly cosmetic ones :-) File- and pathnames have been changed to something ... eh ... more intuitive.

Idsz wrote:

I tried it and I like it alot. Few things I noticed: when I preview instruments by pressing the play button the note that is triggered with the "Y" is a different note, a few octaves down. Also is there a pattern loop function?

Loop: In the driver(s), yes, in the editor, not yet.
Play is triggering the same note as "q"

herr_prof wrote:

Well the best way to keep interest going is code releases, we are following, and are waiting!

Keeping my interest going is people using it and reporting on it.

Idsz wrote:
sagelynx wrote:

Yes ... requests...

Let me rephrase that:

So let me rephrase that: If it comes to beta testing, interest is dropping exponentially. And thats mainly the reason this project slept for years.

RG wrote:

This reminds me of a pretty funny story Ty Stagediver had about requesting a similar thing back in 99/00. I guess he stumbled upon this cart: http://www.cheek.org/atari/lynx/sfx.htm !

That one cann sell a programm which just sets a few hardware registers ... is ... really ... good PR. I really wonder who pays 40 bucks for it.

forgot to mention: on (see avatar) you find an updated version of chipper.

Idsz wrote:

Guys, can't thank you enough for doing this. I posted a request a few years ago on atariage.com for a lsdj kind of tracker but I gave up on it thinking it would never happen. ]

Yes ... requests...

cTrix wrote:

Just an update for anyone looking at the forum: myself and sagelynx are working though various problems via email rather than subjecting you to the beta-bugs and various revisions of attached files.  A lot of the issues we are hitting are more than likely because I'm running double time sequences (with very specifically programmed instruments) that don't fare well if they are "slightly different" on the real hardware!

But I did dance around the house earlier with my lynx + flashcart powering a pair of studio headphones (great headphone amp on it!)  I've got a few bars of something, but a horrible kick, snare that's falling appart and a few things out of tune.  So check back in a month or so. Till then...

Add: I will release a new version in a few days.

cTrix wrote:

Ps. Why would it sound so different on the hardware? My next move is to break down my instruments and do a soft vs. Hardware comparison. Volume env seem to be main difference

Ill check that.

cTrix wrote:

The compile works fine from the program - it is a great feature!  I'm only using batch file because I'm playing around with the resulting ASM file in a text editor to try and replace & improve my kick drums and snares.  I'm also trying to set volumes for some instruments which are too loud.  Having a batch file is just a one click way of re-compiling / conv to lnx / test.

ps. Is there a way to add more instruments in the future? If this was 32 it would be amazing!

no principle problem, this can be done.

cTrix wrote:

And friendly (he was very excited when I told him what my plans were for it) :-)

cTrix wrote:

Sagelynx: I got a tune half working and exporting to ASM - I've made my own batch file for compiling which also runs the file in Handy at the end.  It plays back - but on my test tunes, my Frequency Modulation slides don't seem to work?  Is this implemented on export?  I use it for my kick drums.  My work around is to make a kickdrum "sound effect" (using the same sound programming syntax - which I'm just working out) and then do a search and replace.  Arguably I could make a better sounding kick drum this way but it would be great to get the FM working for modulation effects.

no idea why you want to use an batchfile in addition, but o.k. as long as it works smile

for the freq modulation i have to check... but i think this is by default unreliable :-(

herr_prof wrote:

Has anyone thought about using comlynx to make this a fun little midi synth?

33kbaud vs 31kbaud... might work, but the rx/tx shortwiring is i think excluding it.

cTrix wrote:

ps. Am I on the right track if I use lynxass to compile to the "o" format and lynxer to create the EPROM image?

just a remark, use lynxdir not lynxer, its more flexible.

cTrix wrote:

Ahhh... so the ASM code that is generated is able to be compiled directly? Sorry - I assumed it was without play-code!  I'm looking forward to doing some tests soon.

ps. Am I on the right track if I use lynxass to compile to the "o" format and lynxer to create the EPROM image?

not in the "public" version.
What I send you by PM contains the player code as a seperate file which includes then the exported music file; its then compiled and a rom image is created. All needed files are included in the archive.

-> Just click export BLL and everything else is done automagically

cTrix wrote:

Finally hunted down a MAX3232 and the components to make a BLL cable.   I could make the cable today but the sun is out and I prolly should go for a walk or something... * looks at pile of components *

Still would be great to get a compiler to make a lynx binary though.  :-)

No problem, i would just have to compile the assembler for windows, the chipper can just call it to create the binary on export.

cTrix wrote:
sagelynx wrote:

Note: How did you get the mod converter _half_ working???

I'm referring to the Lynx Mod Converter (different program)... It hasn't worked with a single (highly adapted) MOD of mine yet!  All the samples end up getting offset and glitching all over the place.  It also crashes the emulator / hardware - sometimes on the first note!  I'm _that_ interested in doing crappy conversions of my MOD's but I was curious to see if it worked with any of my tracks.  My focus is on Chipper for now! :-)

Yes, that was clear to me.
The code of the Mod Converter is based on very old GFA basic code and it only supports simple 4 channel mods and mostly no effects.