@ MrWimmer: What do you mean by 'scoop the mids a little bit'? (Sorry, not a native english speaker...)
17 Feb 11, 2014 4:16 pm
Re: Playing live: EQ tips to get the best sound out of a DMG? (14 replies, posted in Nintendo Handhelds)
18 Feb 11, 2014 1:06 pm
Re: Playing live: EQ tips to get the best sound out of a DMG? (14 replies, posted in Nintendo Handhelds)
It sounds like a nice 10 band EQ should be in your future.
Any recommendations?
19 Feb 9, 2014 5:50 pm
Re: Playing live: EQ tips to get the best sound out of a DMG? (14 replies, posted in Nintendo Handhelds)
@fudgers: I only have a 3 band EQ on my mixer right now so that's pretty much useless for detailling. Next to that, usually the stage monitors don't sound to good. So, it still depends on soundguys since the room is his territory. The thing is just that in the more amateuristic environment I can get a bit dissapointed when the sound isn't good, which is not a good feeling to start a performance.
I am aware that I can be quite anal about my sound. But I experienced that having 15 minutes extra for a soundcheck and putting a little extra effort in it, it can make a huge difference. So, good guidelines and some time can totally improve your sound. Besides that, I usually play in the 'dance music' context, so that's already helping!
But thanks a lot for the tips you're giving me!
20 Feb 9, 2014 5:25 pm
Re: Playing live: EQ tips to get the best sound out of a DMG? (14 replies, posted in Nintendo Handhelds)
I always try with 3 of my own songs that basically cover the whole soundrange in my setlist. From the lowest to the highest frequencies. So, I think I think I come pretty far by listening and discussing with the technician. But I was still thinking there is a way do it better, knowing where the weaknesses of the Gameboy's sound chip are. To EQ better at specific frequencies, with much more detailed setting. This requires a pro technician and some knowlegde about your instrument. But unfortunately, there isn't always a pro behind the mixing table
So, some days ago, I was thinking about making some kind of EQ graph about the caractheristics of the DMG's soundchip to hand over to a soundguy when needed (in extreme situations)
21 Feb 9, 2014 2:28 pm
Re: Playing live: EQ tips to get the best sound out of a DMG? (14 replies, posted in Nintendo Handhelds)
For any live performance, sum everything to mono before sending it to the soundguy. Everyone will have a nicer time.
"Mono or die tryin!"
Yep! I already started doing that recently! It just sounds much better in a room.
From the technical point of view, I have to say that I never had any issues with giving technicians a stereo signal coming from my mixer. I think they already know what to do with that.
22 Feb 9, 2014 12:46 pm
Topic: Playing live: EQ tips to get the best sound out of a DMG? (14 replies, posted in Nintendo Handhelds)
"How does it need to sound" or "How do you want it to sound?" are the questions I hear a lot from sound technicians at venues during soundcheck. Not a strange one since a gameboy isn't a very common common 'instrument' they have to work with very often.
The thing is... I know how I want to sound but I often get myself in trouble by trying to carefully guide them when they ask. Usually, I try to tell the soundguy that the DMG sounds a bit dull from it's nature and that I want it to sound a bit brighter, that it has a lack of bass that may be boosted a bit and that it can be very sharp in the high frequencies. I also tell them about how my panning works and ask them if they're able to get the sound a bit more in the middle.
For the record: I use 2 DMG's and a simple Dj mixer on stage only. I am not always so lucky I can work with enthusiastic pro's that know their soundsystem perfectly Besides that, I know that bad sound can ruin a performance.
The things I say, trying to guide them, are based on the things I learned from mixing down and EQ'ing my recordings. In that proces, I learned about characteristics (or 'weaknesses') of the sound chip. So I know when I try to give them some tips, that boosting the bass gets me some unwanted low's in the noisechannel, making the sound brighter can be very anoying for snare sounds etc... Next to that, EQing in a venue is a different thing as for mixing down a track.
So, my main question is: What do you guys think is the best way to EQ your DMG's for a live show? I know that it depends on various things like venue, soundsystem etc. and personal preferences but I can imagine that there are some basic settings that can work for everyone using a Gameboy. Basically, trying to get the best out of the sound chip.
And what do you guys think about playing mono when playing in a larger venue? I experienced the DMG's panning can fuck up a track since people can't hear depending on where they are in a venue. Do you think playing mono brings a more constant sound?
Would really like to hear your opinions, pro-tips, experiences etc.
M!
23 Feb 6, 2014 9:50 am
Re: Where To Get DMG Link Cables?! (8 replies, posted in Nintendo Handhelds)
I have also one extra you can have!
24 Jan 23, 2014 10:26 am
Re: [CB014] Monodeer - Get Hyper (17 replies, posted in Releases)
Thanks peepz! It was fun to make and fun to release. Espessially when I read all the comments here Massive thanks to the guys from CheapBeats for being awesome.
25 Jul 24, 2013 10:24 pm
Re: failotron - Low-Bit Ostinato | 2009-2010 (6 replies, posted in Releases)
WOW! Didn't know you were planning to do this release. ♥
26 Jun 7, 2013 1:01 pm
Re: Chipmusic in Portugal? (7 replies, posted in General Discussion)
ps (filipe) from TPOLM runs a demoscene-related netlabel out of Portugal @ http://enoughrecords.scene.org/
He's a friendly guy and would likely be able to give you the scoop; I'd try sending him an e-mail.
Thanks Ikae! Found some really nice stuff over there.
27 Jun 7, 2013 1:00 pm
Re: Chipmusic in Portugal? (7 replies, posted in General Discussion)
Thanks guys! Didn't find as much as I expected but at least some starting points!
28 Jun 6, 2013 5:32 pm
Topic: Chipmusic in Portugal? (7 replies, posted in General Discussion)
Hi,
Does anyone know any chipmusic artists from Portugal or the existence of a scene there?
M
29 May 31, 2013 8:38 am
Re: RALP - PETAXER (24 replies, posted in Releases)
Awesome! I was waiting for this, you know. Yeah, you know
30 May 30, 2013 8:07 pm
Topic: MONODEER vs XYCE - the Remixes (9 replies, posted in Releases)
Hi!
Check out this remix project I did with my friends from XYCE. This EP contains 2 original tracks that were both remastered and re-recorded and 2 remixes we did on eachothers tracks. We both ended up working out of our comfort zone. Pretty fun and instructive process. Go check it out!
https://soundcloud.com/monodeer/sets/monodeer-vs-xyce
Oh, yeah, did I already mention all tracks are available as free downloads?
Bye!
M
31 May 28, 2013 8:37 pm
Re: Chipocrite - 8-Bit Lebowski: 100% Electronic (2 replies, posted in Releases)
Great!!!!
32 Mar 18, 2013 10:33 pm
Re: Live Song Transitions? (42 replies, posted in General Discussion)
What I do is :
1.
I always sync my tracks live by setting the same BPM (of half time BPM) or sync them by hearing whenever the groove is different.
2.
I use to prepare my songs for live purposes so I know it's structure and built-up. So, within a song, you can play around by making loops, expand, increaset the length. For that, you have to know the code of your songs quite well.
3.
I always think two steps (or 2 tracks) ahead when I do a liveset, so I know how to alter the track or change up the tempo smoothly. Sometimes I even think about what key the next tracks will be so you have a smooth transition. You can also change that by using the transpose option.
4.
Mixing tracks is just like a DJ does with my headphones connected to a simple mixer, but then with two DMG's instead of turntables or CDJ's etc. I rarely use the link cable because it works perfectly without. Sometimes two gameboys run along side eachother for some time. Songs seem to stay perfectly beat matched if you optimise your tables in LSDJ.
The one tip most people aren't aware of re: transitions is the tap tempo functionality in LSDJ. This makes transitions between two game boys super easy. On the game boy you're transitioning to, on the File screen, move your cursor over the tempo value and tap A in time with the other song that's currently running. This should match your tempos up exactly. Then just hit start on the downbeat and you'll be synced up. It helps to have some sort of intro chains to transition between the two songs though. A simple drumbeat or something like that usually does the trick.
Didn't know about this function! Thanks Kris!