Summary of the PO sync findings:

- Audio from the Game Boy is too weak for the PO, so no sync via audio cable.
- On the other hand, pulses from the PO are too weak for the Game Boy's link port.
- The only variant that works: The Game Boy as master via link port.

pselodux wrote:

Would it be recognised by the GBA's signal input?

Probably not. But to sync nanoloop - nanoloop, you can just use a link cable. For multiple devices, you'd be better of with a split cable than with a "thru" solution.

i first have to find out wether the audio clicks are recognized by other devices at all. they may be too weak for volcas etc as well. "thru" would be possible but of course add latency.

100

(329 replies, posted in Nintendo Handhelds)

i was talking about sync via audio, the headphone jack. sync via link port works the same as with the other nanoloop versions, no worry.

the idea was, since mono is mono (hence the name), to use one stereo channel for sync pulses, without using the link port. this would have been especially charming with the POs: you could have connected a stereo audio cable to the game boy's headphone out and the PO's input. the PO would have received sync clicks on one channel and mixed nanoloop's  output from the other channel with its own sound. e.g. the game boy could have acted like the master in a PO sync chain.

but unfortunately, the POs were not designed with game boy in mind. although i guess it would have technically been possible.

101

(329 replies, posted in Nintendo Handhelds)

probably no pocket operator sync via audio out though.

it looks like the POs need very strong, full 5V spikes, which DMG's headphone output can't deliver. my PO will only jump a step forward when the Game Boy is switched on. recorded pulses from a PC are only recognized when fully normalized and with output volume near maximum. but nothing with audio pulses from the Game Boy.
or maybe it's because the Game Boy's high pass filter can't hold levels long enough.

sync does work via home made link cable adaptor, but chaining Game Boy and POs with a standard stereo audio cable would have been so much simpler. i have no idea why they engineered it this way, with such a high threshold. (or is it adjustable somewhere?).

will test volcas later.

102

(329 replies, posted in Nintendo Handhelds)

A broken link cable and some issues with the update function set me back a few days, but now it's really almost done and I think I can start shipping monos this week, meeting the "early september" date.
Here's an overview on the pitch / pitch modulation range of the kick:

http://www.nanoloop.com/mono/monokicks1.mp3

The resolution for pitch goes from about 1/2 octave in the bass range to a very fine, sub-semitone scale for the higher tones.

103

(329 replies, posted in Nintendo Handhelds)

pselodux wrote:

Also, is the kick pitchable? It's looking like pretty good competition for the volca kick.. Can't wait to hear how it sounds through a distortion pedal!

It's pitchable, but it doesn't match musical notes.

The software is finished. Now follows a lot of testing / optimization and hopefully shipping preorders can start next week.

105

(329 replies, posted in Nintendo Handhelds)

I personally prefer a soft, flat kick, however, here's a short loop with some pitch bending applied to kicks and the stutter function in use:

http://www.nanoloop.com/mono/nlmono5.mp3

106

(329 replies, posted in Nintendo Handhelds)

i'll make a video when it's done and preordes are shipped.

what's new:

- the kick got a pitch envelope plus lfo for extra punch (falling envelope) and wobble (rising envelope / lfo).

- pseudo-delay and pseudo-reverb with the same note played again at decreasing volume (same as 'stutter' on the volcas) and envelopes simply not quite finishing.

- preset arpeggios with adjustable tempo (r only)

zemzelett wrote:

If it would say "nanoloop", that'd be much better because it makes sense.

Due to the double pixel size in the logo format, the nanoloop logo does not quite fit in, the "l" and "p" would be cut. If the same style and size of the original "nanoloop" or boot logo were possible, it would have been perfect.

zemzelett wrote:

"hello" scrolling down instead of the Nintendo logo... It gives me a weird feeling, like playing some of these illegal games like "Sachen" etc.

Cool.

108

(6 replies, posted in Nintendo Handhelds)

The green adaptor is the very early non-MIDI version, it doesn't work with the nlmidi / web software. Please contact [email protected] for legacy software or send me the adaptor to get it updated to the MIDI version.

If files can be moved, updates are possible, too.

Are you sure you have transferred files successfully? The command line tool does not check data and gives no indication wether a valid nl file was received. Once it has received at least one byte, it waits until no more data have been coming in for a second and then saves that.
With the command line tool, the only way to validate a file is to send it back to a different bank on nanoloop.

programming it is certainly nerdy, but the game boy itself is not.

this is all too nerdy, not casual enough.
i don't want some extra device or bulky add-on. i want a cheap, lightweight sleeve that primarily serves as sleeve but has some flat buttons on it. i don't want expensive electronics in it, no special hardware, just some passive buttons for regular touch events. nor do i want a game boy emulator.

i'm surprised that this doesn't exist. maybe time for another kickstarter.

More like this, but a full sleeve:

https://www.kickstarter.com/projects/618308357/game-pad