Yeah... this is above my head, plus it's in C and ASM, I'm using BEX
2 Sep 18, 2011 3:52 am
Re: How to add a sample WAV using VGM Maker? (16 replies, posted in Sega)
I know kram said he was going to make one, but I'm not sure if he ever finished it or released it.
Can you point me to some simple WAV drivers for the z80? (I'm still not even sure how to get it to run along side your replayer anyway, so I'm not sure what good that will do me, but I need to start learning this stuff anyway lol)
As for the TFD player not working on the hardware, this is what I did and it worked perfectly fine:
Grabbed the replayer out of LAKABAJO (or whatever it's called), and added kram's init function out of his library. That solved any issues on the real hardware
3 Sep 18, 2011 3:18 am
Re: How to add a sample WAV using VGM Maker? (16 replies, posted in Sega)
The WAV player isn't running like your replayer driver, so it's halting while playing the sound clip. I'm not a sound programmer or have any experience with that, so I'm unsure on how to change it or modify it to work like your driver.
The WAV player:
http://devster.proboards.com/index.cgi?
thread=481
That's the example I was using. I also have no idea on how to get it to run simultaneously with your replayer as well, so any help would be greatly appreciated
(sorry to thread-jack ya Dane, but since we're working on this project together, I didn't think you'd mind lol)
Edit:
Also, a different solution would be to use Kramlib for BEX, though I'm unsure of how to make SMPS tracks/sound fx like he managed to use in his example (or ripped from Sonic games). Any idea on how to convert TFM/VGM's to SMPS? lol
4 Sep 18, 2011 2:41 am
Re: How to add a sample WAV using VGM Maker? (16 replies, posted in Sega)
Shiru,
Over on the BEX forums, someone said that you would be able to use 2 instances of your TFM driver to use sound effects (albeit canceling out channels used in the music) by changing the variable names. I tried this and it froze the emulation. What would it take to get it to work? I also found over on the BEX forums a WAV player, though it halts the game entirely until the WAV is done playing. Not sure if there was another method/driver on the forums, as the search feature is very limited.
Thanks!