For example, I love crazy time signatures (5/4, 7/4, even some 15/4 like Disasterpeace has done ).
I have something for you then https://www.youtube.com/watch?v=UhjG47gtMCo
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For example, I love crazy time signatures (5/4, 7/4, even some 15/4 like Disasterpeace has done ).
I have something for you then https://www.youtube.com/watch?v=UhjG47gtMCo
In terms of genre-bending or whatever, I tend to dislike all these artists who seemingly get tired of "pure chipmusic" and then have their mandatory go at making chip-EDM or chip-rock or folk music or whatever.
Damn that's pretty rough for a lot of people. Maybe there's not that much you like particularly but do you really think that all attempts to make a fusion genre will fail?
I haven't found much either that I like, as well, but I mean I think it can be done. For example, a lot of classic rock with good synth use sounds awesome. I imagine something like that could easily be done with chiptune and sound good. So I think it's doable.
So yeah a week ago about I got back into these forums to get some beep and got a ton of albums. Some great, some good, some too dark and edgy for me but overall most of the music is good. But with that I think I went a little overboard with my music library-- I guess what I'm saying is I like variety. I really like this genre and think it's really unique but I get a little tired of purely listening to chiptune, perhaps I need a bigger variety of subgenres because some chiptune music is REALLY good and I can listen to over and over (Age of planetary pride anyone?).
I guess to me it's just like any other genre, I couldn't listen to solely that. I used to be on a classical binge and got tired of that after a bit as well. How do you guys feel about chiptune and how much of your library is comprised of it?
Right now I want to find more hybrid stuff, like chiptune used selectively in songs or chip with vocals or something akin to that. "It's strange" is a really good song for example and reminds me of Chiptune, stuff like this I think I could get into as well.
The song in question:
Definitely watching this. Great work
stalking this thread for anything in OC. I'd love to meet the faces of the chiptune community
As for VSTs, as I'm sure people elsewhere have mentioned, Magical 8bit Plug and Plogue Chipsounds are two high quality ones. M8BP is free, and Chipsounds has a free demo to mess around with. Just some ideas smile
Yeah I've used magical 8bit plug. Do you think I can get by on that for the my project on just that and maybe some other free ones I can find? Or is it necessary to buy something like plogue chipsounds?
Just adding a few cents on classical chip (I did some research on this for my radio show a few months back).
In my experience, if you're trying to stick to the limitations of the hardware, classical songs can be really difficult to transcribe. Disasterpeace did an awesome cover of Chopin's Prelude Op. 28, No. 4, but it sounds to me that he wasn't sticking to channel limitations.
On the other hand, some chip artists have tried doing classical covers, and they've done a pretty good job. Just a few:
RushJet1's cover of Bach's Prelude and Fugue,
HertzDevil's cover of Beethoven's Piano Sonata No. 8 "Pathetique",
Fearofdark's cover of Ravel's Pavane Pour Une Infante Défunte,
and
Linus Akesson's Bach organ covers on the SID chip.I think if you don't mind using a bit of experimentation and creativity you could pull it off, either with or without limitations. Personally I've been wanting to cover Holst's The Planets forever; I just haven't had the time
That Chopin Prelude was haunting, really captures the sad soul of the prelude, and I love the doppler-esque effect from the quick panning from ear to ear as well as those high arpeggios in the background.
The Bach Prelude and Fugue was pretty nice actually and became a lot more fun/interesting when the percussion came in (I'm not as big a fan of baroque as I am romantic/impressionistic eras)
Pathetique really gets a lot of adding that percussion, that blew me away and makes me think of that piece in such a different light now wow.
pavane for a dead princess was always beautiful as well, personally nothing can beat the sound of an orchestra with this one but that being said, that particular vrc6 cover was still very moving nonetheless. Listening closely, it's funny how much that one low bassline can add to the song, it really adds to the sense of profundity.
Akkeson's organ covers were good too, it's really clever how many times the 8-bit voices sound ubiquitous with organ.
"The Planets" is such a great idea for an album, I'd love to see that in action. There's so much diversity there, and you gotta appreciate Holst's inadvertent contribution to movie soundtrack a lot of stuff sounds inspired by him.
Wow "Dandilon Ride" was so gorgeous thank you for showing that to me!
Classical favorites were fun too, and I have Roots I love Danimal Cannon but my favorite song on that album is actually Agrobactor although it's not "true chiptune" to any console.
Also the Rain Warrior stuff wounded really well composed from what I heard, and the Fearofdark song I also really like I have that on my computer already
Finally "Dove Dome" was really impressive from the fact that comes from NES, those arpeggios are lightning can't even tell some of them.
Anyway herr prof (are you German, by the way?) I had an idea to make some of my own stuff (FL Studio is the resource I have and I think I will use) about the classical music, which was really why I asked the initial question of chords in chip. Do you have any suggestions for VSTs, how to go about this, how to throw percussion in or if I should (as I think it would be necessary with chipmusic but it wasn't in these older songs and I don't know the most about percussion), and any other thing that comes to mind? The two songs I want to work with in particular right now are The first ballade and the fourth one both by Chopin.
gonna be honest here found this piece not very alluring personally. Any other good classical + chip things?
Edit: Also, your example video of that Bach 8-bit thing... sounds like a lazy "take a midi of a song, load it into GXSCC or some other '8-bit' soundfont, export audio" deal. I personally wouldn't trust any youtube video calling itself an "8-bit cover/remake/remix" as something to follow the example of...
Oh yeah definitely it's just what I happened to be listening to at the moment based on youtube's auto play... I think that could actually be a cool idea if done well, taking baroque/classical music and making chip our it. I remember I used to have some album with a very good remix of the first movement of moonlight sonata. Is there more stuff like that?
Nullatrum wrote:What do you mean with "wave" channels? isn't that a little redundant. Do you just mean any type of wave can be made there?
Wave channels aren't limited like with pulse channels. Pulse channels can only produce 3 variants of square waves, while as a wave channel has enough processing power to take on more complicated waveforms.
oh, ok, so I'd imagine then the range of waveforms it takes on varies console to console?
not sure about a resource but off the top of my head
game boy: 4 (pulse, pulse, noise, wave)
NES: 5 (pulse, pulse, triangle, noise, wave)
C64: 3 (any combination of pulse/saw/triangle/noise)
spectrum 128k: 3 (any combination of square/noise)
atari st: 3 (any combination of square/noise)
pc w/ opl2: 9 (2op fm x9)
pc w/ opl3: 18 (2op fm x18 or 4op fm x9 iirc)
amiga: 4 (4x wave)
"pc tracker music": lots (wave)
piggy tracker: 8 (wave)
genesis/megadrive: 7 (6x 4op fm + wave) ((is this right?? someone correct me))it's fine to not use arps and stuff, of course. i know a lot of people say it's about the "limitations" but personally i think most of us just like the sounds and like playing around to get them
4 channels of pure sine waves will sound a lot less "chiptunes" than 8channels of pulse and noise and stuff, i guess (but that doesn't mean you shouldn't do it!)
What do you mean with "wave" channels? isn't that a little redundant. Do you just mean any type of wave can be made there?
Oh so there's variance in amount of channels per console? Is there a resource to see which consoles offered which amount of channels?
From how I've understood 8-bit music, there are 5(?) channels readily available to the composer however in each channel, as much as the voice may vary, two notes can not be held at the same time and thus arpeggios have been used for the illusion of chords, giving that nostalgic 8-bit effect.
But notes from two different channels can be held at the same time, right? So what if two or more channels are made to sound the exact same way (both the same square wave, for example, with same volume timbre/etc) can there then be chords based off of that aggregate?
An example would be this 8-bit remake of "air" by Bach https://www.youtube.com/watch?v=uJ7bS1FYvEA
Does this follow the true 8-bit principle still since I can never hear more than 4 (at most) voices at the same time, even if two or three of them are the same sounding.
Also, how does the chipmusic community feel to 'new-age' 8-bit inspired chiptune, with the same kind of voices 8-bit music would use but without those limitations? Visionary? Or is it just bad?
hey by the way any good suggestions for more mellow chipmusic inparticular?
ChipMusic.org / Forums / Posts by Nullatrum