Kris k wrote:

this=amazing. What sort of time requirements are there for the intern?

Pretty flexible, depending on our individual schedules. Some work will / can be done together, where other stuff can happen apart with contact on AIM / e-mail.

Hey, all:

Like the topic says, I need some help. I am planning on open sourcing pretty much all of the software I use for live visuals. In addition to that, I have some hardware NES projects as well.

So, if you're in the NYC area, and want to learn more about the NES, get in touch. Duties will include:
- cleaning up and commenting code
- writing and/or revising readme's
- packaging files together for distribution on the net
- soldering and working on development carts

It's gonna be a lot of work, but we'll be doing it together. Planning to work some at Eyebeam, in Chelsea, or my place in Bushwick.

What will you get out of it? If you pay attention, you will:
- learn about how the NES works and how basic software functions
- learn how to solder / desolder and how NES carts work

Please post here with more questions. Send me an e-mail or PM here if you're interested. Offer stands until I find someone!

Thanks,

Don / NO CARRIER

Seriously groundbreaking shit!

116

(6 replies, posted in Releases)

heart Ubik, RushJet, and the NES

w00t

bryface wrote:

this is freaking awesome news!!  i was perfectly happy with just enjoying the tuneskis, but now i get to get my code on too!

getting into the NES internals has been on my to-do list for a while.

Wordddddddddd!

DAYTIEM EVENT:

Saturday May 21: Blip 2011 NESDEV Workshop

To be held in the Eyebeam R&D lab from 1:00PM – 5:00PM (with a 15-30 minute break).

presented by:

Don Miller (a.k.a. NO CARRIER)
Andrew Reitano (a.k.a. Batsly Adams)
Rachel Wooley (a.k.a. Party Time! Hexcellent!)
Patrick Todd (a.k.a. Bucky)

In this workshop you’ll learn the basics of NES programming. First, a detailed overview of the NES: the CPU and instruction set, graphics, and sound. After that you’ll have the chance to make your own graphics and music. Finally, you’ll insert these elements into a provided game framework. Source code and software will be provided. Attendees are encouraged to bring a laptop with Windows XP or higher.

Prior knowledge of the NES isn’t required, but a basic understanding of programming techniques and the use of a tracker for music creation wouldn’t hurt.

Admission: cost TBD, payable at the door (no advance tickets).

Love it! Seriously amazing!

SO GOOD:

http://ubiktune.org/releases/ubi023-var … quilibrium

Turn left and see the blue sea. Turn right and hear the sound of thunder. Turn back and find peace.

Kulor — 思い出の古里 (4:33)
Blitz Lunar — Sapling (3:46)
Velathnos — Poseidon (3:05)
nq\skrju — Waves to Lullaby (1:44)
C-jeff — Maroon (3:12)
RushJet1 — Calming Winds (2:28)
Tony Thai — どんな苦境でも諦めず (4:19)
FearofDark — Recovery (4:42)
surasshu — Rebirth (2:25)

Artwork by junkboy

w00t

Nice one!

124

(4 replies, posted in General Discussion)

heart

Too busy to read this thread, but lemme spin dancehall at one of these parties.

Nice one!

bleo wrote:

And loving the over-the-top site design.... who did it?

Raul (from Meneo) AKA Entter http://www.entter.com/

!!!