449

(23 replies, posted in Commodore Computers)

Jazzmarazz wrote:

Measure the PCB or shell?

The shell. Preferably detailed measurements with calipers but good detailed photographs taken from the top and sides plus some dimensions could help me recreate the dimensions myself.

Does anyone have CAD files of a C64 cart?

Alternatively, is anyone with a commodore 64 cartridge willing to take the housing off and photograph and measure it? I'm looking to 3D print myself a case to house my cynthcart and I could reward anyone who assists me with said measurements with a free print, free shipping within reason.

451

(3 replies, posted in Past Events)

Don't forget that gay doesn't exist in Russia. Don't accidentally tell a child otherwise or you'll see jail time.

452

(6 replies, posted in Commodore Computers)

ChipCzuk wrote:

Hi,

I'm afraid the C64 doesn't have an audio out jack, it has either a 5 or 8 pin DIN (depending on the model) which puts out various signals for audio and video, and it has an RF out for TV and audio signal. You could get a modified cable that can split the audio and video. I recommend the RetroComputerShack eBay shop and one of these;

http://www.ebay.co.uk/itm/Commodore-C16 … 3a65836a95

You could use this with or without the TV as you can play cynthcart without a screen.

The alternative would be to add an audio out jack to the back of your C64 like I have done with mine. I have two and another SID installed. I prefer this method as it's neater. It's not too tricky if you can do some basic soldering and the parts only cost a couple of quid.

The C64 does have audio out on that DIN port. You can either splice your own cable or grab one online. They're extremely common as they were used for connecting to the various Commodore monitors.

Of course, you could also add an audio jack directly onto the body of the computer but it's not much added convenience. It's more personal preference.

453

(6 replies, posted in Commodore Computers)

The existing audio output uses an RCA jack, can you not plug this into your mixer? You could just get an RCA -> 1/4" adaptor or something similar.

454

(9 replies, posted in General Discussion)

Some people called my latest album Doskpop just because I used some similar instruments. Genre names are only important as a way of discussing music and I'm not sure there's a strong enough need to name such small genres.

That said, I love the stuff that Lizardking did and they're some of my favourite tunes from the era so if he wants to call it Doskpop I'm not going to get too worked up about it.

455

(13 replies, posted in General Discussion)

In the episode you can hear some of the music he's playing as the pass him by.

456

(6 replies, posted in Releases)

The official arp is 0-5-C.

457

(0 replies, posted in Releases)

So, as promised, Astrayus Prelude is now totally free! To celebrate I've also released a music video for the track Superspace Memories

note: This might be a bit different than what you're used to from me. It's all 4 channel XM module music and the album isn't pure chip but since it fits on a floppy and has blips and bloops I thought it'd be worth posting.


http://jefftheworld.com/astrayus-prelude

At the far edges of the Orthogonal Dimension a series of somewhat strange events are about to occur. Aboard his star-yacht Astrayus, Inter-dimensional musician jefftheworld is dragged into a situation which, while it may determine the future of the universe, probably won't be a big deal.

**********

This 5 track EP consists entirely of 4 channel PCM modules. Recorded on an aging Toshiba Laptop running in DOS-mode, it has had little modern sonic treatment and comes to you in a close-to-the-chip form.

The album can be had in mp3 or flac flavours and comes with the original modules as a bonus. However, I'll also be releasing the album for free in one months time via my website.

458

(6 replies, posted in Releases)

It's a joke, since the album has tracks that aren't chiptune.

459

(6 replies, posted in Releases)

Fakebit.

461

(81 replies, posted in General Discussion)

e.s.c. wrote:

though i believe personally that anything sampled in a way that completely re-contextualizes it should count as fair use

Under US law you are certainly able to argue fair use in the context of a remix. Unfortunately, fair use is dealt with on a case to case basis and unless it's a very black and white situation it's likely to go the direction of whomever's lawyers wear the more expensive suits. In practice that means that, plaintiff or defendant, the guy with the big label wins over the indie artist.

baudtack wrote:

Yes. If you say that no one can make a cover without my permission, where does it end?

Covers don't require permission. You simply need to apply in advance for a compulsory cover license and pay your royalties as required. The original artist might hate it but they have no choice in the matter.

qb wrote:

^ haha

All I want to say is this: don't be a dick by selling these covers\remixes you're making. I've seen that many chiptune musicians and even labels do this and I think it is a contemptible thing to do. My first release is going to be a compilation of remixes and covers, but it will be completely free as it should be.

If you properly obtain a compulsory license and pay your royalties then what's so bad about selling covers? One of the great parts of music and art is building upon the culture that's come before you.

462

(81 replies, posted in General Discussion)

A remix is a new mix of a song so it contains at least some recorded elements from the original song. A cover is a new performance of a song, whether or not it's an original arrangement.

When it comes to chiptune music this means that a lot of songs listed as "chiptune remix" are actually covers as they don't include any recorded elements of the original song. It's not a remix unless you are re-mixing parts of the original recording.

As stated above it's an important legal distinction as licensing differs for covers and remixes. If you choose to cover a song you're guaranteed by law the ability to do so. You simply send the copyright holder "Notice of Intent to Obtain a Compulsory License" and then pay your fees as applicable.

With a remix you no longer have that guaranteed license as the rights to "reproduction/copying, communication, adaptation and performance" of a recording will be exclusive to the copyright holder. This means that you need to contact the copyright owner and hope they're willing to negotiate license terms.

463

(18 replies, posted in Commodore Computers)

You might also want to look at a reference chart showing the various registers of the SID chip. There are 29 registers in the SID chip and while goattracker abstracts some of these - you won't have to manually input the frequencies for each channel, you can simply write musical note values - it might help you in understanding how the chip makes sounds.

http://www.oxyron.de/html/registers_sid.html

464

(18 replies, posted in Commodore Computers)

Just like most PSG chips the key to getting any interesting sounds is with the use of tables. Goattracker is a pretty basic wrapper for the playback routine and therefore the way that tables work might be a bit awkward for a musician to get used to.

There are four types of table in goattracker, most function sort of like an assembly routine - the speed table is a little different - but each is designed for a different purpose, to keep the interface a little cleaner. Each of the four tables will just be a long string of operators and arguments - commands and values for those commands to use - and your instruments will contain parameters to jump to these routines that you create. If you think of these tables as little programs that you write to alter values of the SID register you wouldn't be wrong.

To make it easy on yourself, you might want to keep track of the various things you've put into your tables and their beginning address. For example, if you create a wavetable for a bass drum you can make a note somewhere that it starts at 0E, and that there's a that wavetable at 1F is a pulse instrument, etc. Of course, you'll do the same for each table. Perhaps you have a fast pwm at pulsetable 03 and a slow one at 2A, etc.

If you'd like it might even help to write down the entire contents of your tables. Of course you can always save your sounds and import them into new songs but then you're likely to forget how you created a particular sound and you may fall into the trap of using them like presets. Moreover, typing them in each time will help refresh your memory about how a sound is actually made and invite you more to tweak values to suit your need.