Wait, you guys are joking, right? I can understand saying that the UI isn't for you - personally it's not my favourite but I know people who love it - but you guys are saying that your issue with DefleMask is that there's a picture of a mask?
481 Jul 16, 2014 2:56 am
Re: what's wrong with deflemask? (37 replies, posted in Commodore Computers)
482 Jul 15, 2014 2:54 pm
Re: Have you ever had a false content ID claim on YouTube? (4 replies, posted in General Discussion)
If the songs are covers then the content claims aren't invalid.
That said, the automated system has 3 times flagged my own original music and it can be a massive pain to deal with. Luckily, after dealing with it the first time I kept the contact information from the employee who finally assisted me and they made it much easier for subsequent issues.
483 Jul 15, 2014 6:27 am
Re: what's wrong with deflemask? (37 replies, posted in Commodore Computers)
While it's a shame that it's not FOSS, there is plenty of software that isn't which is still very popular. Even extremely popular software such as LSDJ isn't really open source as only a trusted few are given access to the source.
Deflemask is powerful and has an interface that many find conducive to writing good music. It's free but closed, sure, but I don't consider that as a major strike against it as the software is relatively mature.
484 Jul 7, 2014 5:15 am
Re: Any damage from trace lifting from PCB? (19 replies, posted in Nintendo Handhelds)
Just be very careful soldering around the lifted pad, if it sheers it may be very difficult to make a connection to.
If it comes off completely then try following the trace back to the other end, use a multimeter to confirm you've found the right spot and see if it's possible to solder a wire from there to bridge the damaged area.
485 Jul 6, 2014 4:54 am
Re: nitrotracker awareness comp 2k14: OUT NOW!! (24 replies, posted in Nintendo Handhelds)
It is open source. AKA: Developer no longer interested in it.
You will have to wait and there should appear some forks, ports, new version, etc.
Or maybe it will die, who knows?
Open source != abandoned. In this case, the creator seems to have left the project but there are plenty of open source projects, even within the chiptune world, that aren't abandonware. Protracker Win32 is open source and continues to be updated with features and bug fixes, for example.
486 Jul 6, 2014 4:46 am
Re: Can the Lunchbeat Groovebox be synced to a Nintendo Gameboy? (10 replies, posted in Other Hardware)
You could also make a minor modification to the arduinoboy code to output a 5v sync signal on an unused pin.
487 Jul 2, 2014 11:46 pm
Re: Nvidia Shield (9 replies, posted in Other Hardware)
This is somehow unrelated but here it goes: I tried playing Majora's Mask some time ago through emulation on a good android device, but you always got to a point where the game freeze... Has this issue been solved and N64 games are fully operative on any emulator?
Haven't played Majora's Mask but most N64 games I've tried are working great. Playstation, N64, DS and PSP emulation all work well but have some games that don't function or have minor glitches. Anything older (SNES, C64, etc) works pretty much flawlessly.
Given the power of modern processors there's actually quite a lot of potential for newer systems to be emulated well but coders need to optimize their emulation cores for mobile processors and GPUs. Most emulators for PS2, Gamecube, etc are straight ports of ARM emulators and aren't heavily modified aside from a front-end GUI.
EDIT:
Running LGPT in a Debian chroot works extremely smoothly but it's an awkward solution and I'd prefer to try emulating a GP2X or PSP. I'll report back if I have a working solution. An Android port would be optimal, obviously.
488 Jul 2, 2014 7:57 am
Re: .. (2 replies, posted in Graphics, Artwork & Design)
489 Jul 2, 2014 5:39 am
Re: Nvidia Shield (9 replies, posted in Other Hardware)
I'm soldering a USB controller to my Raspberry Pi and creating my own Shield. It already has LGPT, a slew of great emulators, and Limelight to simulate most of what the Shield already is.
I've tried using Limelight with both a Raspi and Beaglebone black and it works to some degree but not nearly as well as the Tegra 4 and MIMO on the Shield does. That said, I didn't buy the Shield as a streaming device and I'm almost exclusively playing native games and local emulators. Half-Life 2, Jet Set Radio, San Andreas, Rochard, plus a slew of emulators. The screen looks great, the Tegra 4 is very powerful, the controller is very comfortable and well build and the battery life is unbeatable.
If you're looking to build a similar device on the cheap or as a project, more power to you. I did the same. However, for $200 the Shield is worth every penny. I was super skeptical when it first came out but after trying one out and hearing about the price drop, I realized it's totally worthwhile. I'm even running debian within a chroot which runs very well alongside Android
EDIT:
Some tips, if you want Limelight to stream with a low enough latency to play games you'll want to hook it up with 2×2 MIMO (2.4 GHz/5 GHz) wifi. In my experience the multi input/output wifi makes a very big difference. Otherwise you can use a wired connection, which works at least for the setup to ensure that you're able to optimize your configuration.
490 Jul 2, 2014 2:27 am
Re: Nvidia Shield (9 replies, posted in Other Hardware)
I tried Milkytracker but the interface was never really designed for a controller, even after mapping it out it's far too awkward to use. Running Piggy via PPSSPP is great, though. Pulsar, LSDJ and LGPT will probably satisfy my for a while. Chances are I'll still use the original hardware for playing back Pulsar and LSDJ but as a playform to write on this thing is a great alternative.
491 Jul 1, 2014 2:01 am
Topic: Nvidia Shield (9 replies, posted in Other Hardware)
For the longest time I've avoided using software like Pulsar and LSDJ in emulation because the controls were just not right. I recently noticed that the price of the Nvidia Shield had come way down and decided to pick one up, mainly to play emulated games (even the PlayStation and N64 play very smoothly on this thing and the controller has a good feel and high build quality).
However, I tried out LSDJ on a whim and realized that this was a more eye-friendly way of using some of my favourite chip trackers on the go. This thing is a dream for LSDJ, Pulsar, NTRQ, PR8 and other controller-based software! Battery life is very, very good. It's got a massive 7350 mAh battery and it's 5" 1280 x 720 LCD looks great even in bright sunlight.
What I'm looking for now is other software that I could use with this thing. It allows you to create custom button maps (mapping touch events and gestures to the gamepad) so even if the software isn't gamepad enabled it might work, although obviously some stuff just isn't suited to this.
It also has HDMI out and can technically do 4k, so it might also be a good portable visuals machine. Since it's built on Android (4.4.2, currently) it's quite easily customized, even rooting is easy and Xposed runs fine. I've gotten MIDI input and output working on a basic level so any audio or visual software could potentially take advantage of that, as well.
I really wish that LGPT would be ported to Android, although I suppose emulation might allow me to run that, too. What music software - either native android or something I can emulate - do you recommend that is controller-friendly?
492 Jun 26, 2014 5:22 am
Re: (SOLVED)Yo, anybody else getting mad pop-ups? (6 replies, posted in General Discussion)
I'm pretty sure that's just you, dude.
493 Jun 21, 2014 7:00 pm
Re: OnePlus One Invite Thread (15 replies, posted in General Discussion)
It's from Oppo. They are a very well reputed manufacturer. The phone exists, people have it. I don't believe they take your money until they are shipping your unit.
OnePlus is not the same company as Oppo, it was formed by the former VP of Oppo but doesn't have any other connections.
494 Jun 19, 2014 5:18 am
Re: Thefts of 8bit/chiptune/fakebit musik. (177 replies, posted in General Discussion)
nitro pulse wrote:if anyone ever sold my shit without my permission and was making quick cash i would beat there ass if i found out,
But legally they could do it.
Why would they legally be able to do it? Unless he gave them commercial rights they can't legally sell a song of his.
495 Jun 16, 2014 5:01 am
Re: Goto80 - Ϝіlеѕ іn Ѕρаcȩ̧̧̧̧̧̧̧̧̧̧̧̧̧̧̡̧̧̧̧̧̧̫̫̫̫̫̫̫̫̫̫̫̫̫̫̫̫̫̫̫̫̫̫̫ (32 replies, posted in Releases)
Found em! I use this technique all the time to hide bonus stuff.
496 Jun 16, 2014 2:42 am
Re: anyone want to write a demoscene with me? (5 replies, posted in Sega)
we should form a small group and write a sega genesis demo . last time i wrote a demo was by myself in 2011 and it was a win98 demo .... i suck at code so if you want to do it we need a coder, and 3 great 16-bit graphic artist , and 2 musicians (me and someone else) . i know it kinda sounds lame and Desperate but everytime i asked someone from csdb they rejected my offer....
but yeah it would be totally rad if you guys were willing to do it and spare a week or two on this .
i was thinking a warewolf up-beat theme ... like were warewolfs are dancing on rubix cubes then the rubix cubes explode after a certain note then the screen shows the night sky with a 3D star spinning like crazy ... idk sounds really fukin crazy but like i said if your willing to do it just comment below
A week or two is not a lot of time for this type of project. Even if you find some experienced coders who are very familiar with the Genesis, much of demo coding involves iterative finessing of code. Also, don't be fooled by the concept in your head. A good demo is rarely an easy feat, you might want to load up on coders. Art and music is important but there will be a lot more work in programming. In fact, in many demo projects each coder works on only a single screen or two and something visually simple like some interpolated bitmap manipulation can take a lot of work, whereas something seemingly complex like a moiré pattern can be done very easily.
That said, I think the most important factor in a good demo is dedication and passion. Even the best coders won't get much value if they can't get and stay passionate about the project and on the flip side a poor coder will be able to learn a lot and produce an often surprisingly great project if they can keep the passion coming, so I recommend you look for passion over skill.