673

(106 replies, posted in Nintendo Handhelds)

Boddah wrote:

Yeah it's pretty neat, surprisingly great quality when plugging in game systems.

Btw I asked the guy selling the dev kit some questions,
I asked what model Gameboy it was inside, and if it was an Nintendo officially licensed product. Also asked if you could plug in a different controller from the one he's providing.

His response,
"It only plays licensed games so it is licensed hardware. Based on the games it plays, it is a plain old Gameboy. It uses a SNES controller, that plugs into a 25 pin port on the front (Possibly for other things then just a controller?)"

BS. Not licensed hardware. Obviously not a DMG, because you can see it playing a GBA game. And no "generic SNES controller".

Apparently it's a GBA with an SP cartridge slot.

674

(106 replies, posted in Nintendo Handhelds)

defPREMIUM wrote:

how dare he not know everything about the device!!!!!!!!!!!
and how dare he say it is a nintendo device when it isn't!!!!!!!!
oh wait he never did that
but still yea WHAT A DICK RIGHT
EVERYONE HATE HIM

Well, he clearly lied about a lot of things if you read the conversation I had with him. Everything from the controller to the cartridge to the very nature of the device as a development unit.

Moreover, he was dishonest and misleading in the way it was posted. He claims to know nothing about the device in the listing but after further investigation he knew exactly what was inside.



EDIT:

From his ebay posting:

It is not a Modified game system

That is exactly what it is, it's a modified and rehoused GBA.  Case closed.

675

(106 replies, posted in Nintendo Handhelds)

Well, he "called his brother" and here's the answers about what's inside:

Dear jefftheworld,

I tried giving him a ring and yes it is not a Nintendo Dev unit. It's no secret im a collector and he wanted to give me something special that no one else would have. And id have a "rare" item as I should have never known what it wasnt.

Theres a GBA inside, it does everything I said it does and theres not much more. It has the cartridge slot for an SP because its better then the GBA's, has a conversion board for the signals and the switch on the back doubles the pixels for fullscreen.

So, cats out of the bag now

- xcrossxi3

676

(106 replies, posted in Nintendo Handhelds)

I messaged him:

Dear xcrossxi3,

I'm very interested in this product (especially due to the low price) but I have a question about the controller. Your listing says:

"The controller is a generic SNES controller that plug into the front of the system."

However, the controller pictured is not a generic SNES controller. Will a generic SNES controller function with this device?

The second question I would have is how large is the storage capacity of the development cartridge? How big a game can I develop on it?

Cheers,
jeff

It's a SNES controller, im not really sure what else to say about it.

But on the cartridge you can develop a 32 Megabit game on it. I had a copy of pokemon on this before I realized it was wrongfully acquired, and it saved fine as well (It was a ROM, and don't use it for such purposes)

- xcrossxi3

Dear xcrossxi3,

The controller pictured has been visibly modified (there is an extra wire coming out of the controller) and there are no SNES controller ports visible on the device. That's why I asked.

Have you tested it with a standard SNES controller? Perhaps the Dev device used a slightly modified controller, do you know what a regular SNES port looks, can you send a picture of the SNES controller port so I know that it'll work with my regular SNES controller.

4 megabytes is quite big for a game boy game, that sounds awesome! I'm excited to hear back, this could be very useful for game development for me!

- jefftheworld

Dear jefftheworld,

Sorry I was wrong. It is 32 MegaBytes, not bits. Sorry im not good with my memory sometimes (Now I remember 8 bits is a byte). So its bigger then I stated.

Quick google search shows its not a SNES port. It looks like the one that goes into a computer monitor (I count 25 little connections in the connector).

- xcrossxi3


The guy is full of shit. File a report if you have an account and blacklist that username.

Dear jefftheworld,

I got it from my brother who is an engineer as well, I would not be surprised at all if it was something he made. If you give me till about tomorrow noon I can ask him as its 10pm here on the east coast. I can ask him just about anything for you, give me a list of questions and ill have them all answered for you.

Yes, ill ship anywhere.


- xcrossxi3

677

(106 replies, posted in Nintendo Handhelds)

[null]

678

(14 replies, posted in Other Hardware)

Do they make any other sounds?

679

(5 replies, posted in Nintendo Consoles)

arfink wrote:

So you tried a different power supply and it just worked? Awesome. smile

I had an identical issue. I did an AV mod and everything seemed to be by the books but the output seemed to be distorted in a sinewave pattern. I changed out caps and tried all matter of black magic. Thought maybe it was an impedance issue so I matched the impedance of the RF unit I was replacing and still nothing.

Switching the PSU worked instantly.

680

(5 replies, posted in Nintendo Consoles)

arfink wrote:

Well, after examining the output of the wall wart with my meter I kinda guessed something was up. I was going to throw it on the 'scope and see just how bad things were, but rather than dig it out of storage just to test, I instead decided to go rummaging through storage (the irony!) and just find a different wall wart to try out. I eventually found an old Tandy power supply which happened to have the correct voltage, polarity, plug size, and enough amperage to do the job. It seemed far more substantial than the tiny crappy one I had been using before. Plugged in the new power supply, and everything just worked. smile

I suppose if people are really curious I could do some more analysis, but I figure it's not necessary. The fix makes sense too, because if the 5v line supplying the video amplifier is really noisy, the television will just interpret that extra noise as something wrong with the signal, which it was in this case.

Moral of the story: use a good power supply with your Famicom.


You just fixed my TI-99/4A. Thank you kindly, good sir!

There were a few boards that used built-in SB and I'm sure some of them had OPL support. There's an easy way to find out. Load up an FM tracker and play a song.

I'd love to beta test this! Can't wait til it comes out.

I've used this in LSDJ and and Protracker.

Here's a tip for creating more complex soundwave combinations. Using software like audacity, draw or generate two waveforms that you wish to combine. You can play with combining different waveforms, amplitudes, frequencies, etc.

Once you have two or more waveforms simply highlight them all, open the Tracks menu and select Mix and render. It will additively combine each waveform. Now simply draw [an approximation of] these interesting new shapes into LSDJ! Works best with simple waveforms, as these can be replicated more accurately in LSDJ.

684

(5 replies, posted in Nintendo Consoles)

arfink wrote:

I've been working on modding a Famicom (HVC-CPU-07) to have a composite video output using this circuit seen here:

http://jpx72.detailne.sk/modd_files/fc/avmod.htm

Thus far I have constructed the circuit properly, and it appears to work... mostly. The final image has "waves" in it, such that the image seems to move from left to right in bands which bend like a sine wave. There are also bands of light and dark moving through the image too. I have triple checked my own wiring and have even made sure that my hookup cable is shielded and so on. I suspect the problem lies in my power supply.

The PSU is a really cheap wall wart I found in my box of spares which happened to have the correct voltage and polarity, but is under-rated in amperage and is probably incredibly noisy, although I have not had the opportunity to check it. Has anyone here done mods like this before? Is it possible this problem is related to my power supply? The symptoms seem indicative of 60hz line noise just based on the sine-wave shape of the defects in the image.

I'm currently fighting through the exact same issue with my TI-99/4A. I'm still not sure what the solution is but if I figure it out I'll post here and hopefully it'll be helpful to you as well.

685

(76 replies, posted in Past Events)

This is going to be such an intense party!

686

(21 replies, posted in Nintendo Consoles)

687

(76 replies, posted in Past Events)

:3

688

(36 replies, posted in Software & Plug-ins)

Klystrack!