Chunter, I feel your concern here, and I appreciate that you're looking out for your community even if you're mocking us while you do it (which you don't have to do, by the way. We're very open to your concerns and advice).
To be doubly (triply?) clear, from the competition we will select one person who we will then create a work for hire situation with, contracting with them to create a 10 minute song that will serve as the signature song and sound track for this game.
The contract we create with that artist will specify that WE WILL OWN ALL RIGHTS to that song. We will be able to use it in videos on our website and on Kickstarter, and we will be able to ship it to customers who buy exclusive versions of the game. Unlike many work for hire situations, we will give the artist credit on all presentations of the song (we'll even link to your webpage if you'd like).
This type of relationship is not for all artists, and we completely understand that. If this sort of arrangement sticks in your craw (and it's hard to imagine that it wouldn't give any artist at least a little pause), we are sympathetic and honestly wish you the best (we love the music here; you guys are amazing), but this competition probably isn't for you. And as I've said in earlier posts, we know the amount of money is crap. If we had more money, we'd pay more money, but as it is, my brother and I are dipping into our savings just to get the card art funded. We thought about just asking for "donation" songs, but we wanted to do something to recognize the artist.
We do hope you'll think about it though. This could be great exposure. We've heard of very few board/card games that have shipped with their own songs, and part of our effort here is to raise awareness of chipmusic. At the very least, your song would be heard by the thousands of people who will look at our Kickstarter. We hope the Kickstart is successful and your song will be playing while legions of nerds play the game (maybe not legions, but scads...definitely scads of nerds).
Any specific questions, feel free to e-mail us at [email protected]. We're feverishly trying to get the game together in time for an Oct. 14th Kickstart (which seems insane at the moment), but we're committed to this side project so we'll get back to you asap.
Chris