Amity Level 2 wrote:

So can we have a MMORPG played on the NES?

Yes and no.  Sorry - I hate that type of response, too.  No in that you will not see 100 other players on the same screen.  Just not possible.  Yes in that 100 people will be able to play on the same server, but they will be broken up into parties.  Dragon Warrior 3 is a perfect example.  You go to a certain place and assemble your party then go out into the world.  There will be places where you can battle party vs. party or player vs player and stuff like that.

B00daW wrote:

- A USB keyboard mod; which could very well turn into MIDI input/output.

When I was doing the PCB layout, I made sure to leave the UART 1 TX/RX pins available for future use.  I did a quick search and found an existing MIDI interface board that even has PIC32 C sample code.  If you wanted to, you could sacrifice the console debugging and reassign UART 2 to this board as well...

http://www.tiertex.com/index.php?route= … duct_id=58

B00daW wrote:

Just check the thread.  Please try to leave posts with content on NESdev.  Many people have lurked on NESdev for years before posting anything.  I did not make ENIO.  It is a project of chykn's.

I have to admit, if it hadn't been for Wookie's original post and discussion I might not have started down the path.  Must give credit where credit is due!  He gave some pretty good insight from the perspective of a professional game developer.

I have one CPU board left to sell to a beta tester.  Only one catch - I need to sell it to someone who can provide feedback on the design and has some C & 6502 experience.  Someone who can recompile and debug the code for both the PIC32 and NES.