The official SNES programming manual has a mention of 'Sony NEWS, which has been the standart tool used by Nintendo to date', but as far as I understand this one only allow to make BRR samples, not music data, and does not have a sample library.
SNES is a great console but also great headache for a developer, especially in the audio part. It is kind of love and hate all in one. Making good looped BRR samples is definitely one of difficult and tedious things.
Actually, SNES homebrew scene suffers from underdeveloped audio tools - there are about three (including mine), all of them aren't too polished or easy to use. So it would be great to see some new developments in this area. After messing with MOD converters and stuff I actually has started to think that a custom SNES crosstracker is not so weird idea (because it would allow to hear exactly what you get).