I'm definitely interested.

PM'd!

Very interested. Sending you a message now!

Okay, I'll get myself some rechargeable batteries and use those, see if it fixes the problem. Thanks!
Just curious, as it seems it's not a console problem, and it doesn't look like it's a cartridge problem, does this happen to anyone else? Or do you just all continuously have your Gameboy plugged in with an AC adapter/use rechargeable batteries?

5

(9 replies, posted in Nintendo Handhelds)

Thanks for your quick reply!
1) The circuit board looks pretty much perfectly centred to me. I can't seem to open the cartridge - once the screw is out, does it open like a normal game cartridge (slide it down, then take it off)?
2) I haven't tried plugging in the cable yet, certainly not while the Gameboy is on, so it can't be that.
3) Again, I can't open the cartridge so I can't see that yet tongue
4) Unfortunately no, I don't have an AC adapter, so I can't try that either.
5) This is an extremely drastic change - the screen fades to almost entirely blank.
6) Well, the problem only occurs when playback is triggered. When I replace the batteries, the screen and LED are fine even while playback is on. But after about 30 seconds or a minute, the screen and LED fade while playback is on. The screen and LED are perfectly normal when LSDJ is switched on, without playback. This is true with old and new batteries.
7) I thought that might have been the problem, but as I tested it on DMGs and a CGB with the same result, I'm thinking it probably isn't something wrong with the Gameboy itself.

Hi!
I'm really, really new to the whole idea of chip music and LSDJ and everything, so please excuse any stupid mistakes that I'm sure to make.
I recently bought a USB 64M smart card from kitsch-bent, with LSDJ on it. It arrived this morning, so I slotted it into my MGB and started messing around and starting some music. As soon as I pressed start to trigger the playback, the screen of my Gameboy faded almost immediately, and the power LED got very faint, almost to the point of it seeming to be switched off. I tried the cartridge in my other MGB, a CBG and two DMGs, with identical results. I tried replacing the batteries of the Gameboys, and it appeared to fix the problem. However, after about 30 seconds of the screen looking fine while playback was triggered, it suddenly went faint again.
The only conclusion I can come to is that the cartridge is draining the batteries of the Gameboy extremely quickly. I had read about the 32M USB smart card (I think), running down battery, but I thought that was referring to the battery in the cartridge, not that of the Gameboy. And I wouldn't have thought it would be this drastic - draining batteries in under a minute. Either way, I thought that had been fixed with the 64M smart card.
Really not sure what's the cause of this problem, or if anyone can help me with a solution. I'm hoping it's not some silly mistake that I've made. It's just a bit annoying that I can't seem to use LSDJ on any of my Gameboys without spending a fortune on batteries.
Hopefully one of you can help me, and I look forward to your responses. Thanks!

7

(12 replies, posted in Nintendo Handhelds)

This is actually really nice. I enjoyed messing around with it and ended up spending about 20 minutes with it. Really relaxing.
Although, when I press the A button I get a kind of faint beeping sound, then when I press it again I get really loud static, loud beeping and a popping noise, then really high-pitched, fast beeps. Is it meant to sound like this? It just seems to contrast the music so much that I thought it might be some sort of error.

Holy cow, those Greyboys are lovely. What method did you use to whiten them/get rid of yellowing?