129

(20 replies, posted in Software & Plug-ins)

When composing, I tend to try to avoid writing rhythms that sit "on" the beat. I instead will write rhythms that move around the beat. This is difficult to explain without showing you in person, but an attempt is worth it.

One way I look at this... is when the rhythm sits on the beat, there's no real tension adding/release.
Say you have in 4/4 time, B = Bass/Kick drum, S = Snare:
1            |2           |3                 |4      <<<<Beats
B-2-3-4-|S-6-7-8-|B-10-11-12-|S-14-15-16.

It's when you add rhythmic hits around the beat or skip beats that tension is introduced and you resolve it by landing back on the beat. Say this for example:
1            |2           |3               |4       <<<<Beats
B-2-3-B-|S-6-7-8-|9-10-B-12-|S-14-15-16.

That's for rhythms. You can invert the concept to create really cool stuff. Have the rhythm stay on the beat, but have the melodies, chords etc... using the concept above to flow around the beat and resolve tension by landing on the beat. Practice this, and your songwriting will improve exponentially. Hopefully that was clear because it's an important concept in songwriting in my opinion.

Hey guys I'm working on YMDj, and I need an NTSC Sega Genesis (preferably model 1 or 2) and an Everdrive so I can run tests on the real hardware more often. The tracker is getting to a point to where testing on an emulator all the time is not the best idea for keeping track of stability. Anyone willing to swap for my GB/GBA flash carts? I'm in Missouri, USA. I'll throw in a GB pocket and a GBA if the console is complete with controllers and stuff.

131

(336 replies, posted in Sega)

MaxDolensky wrote:

Would you consider Mega CD expansion, where PCM WAV files could be burned to a disk (as well as YM2612 synth patches?). Would be awesome if we could get library support. I have a few good buddies of mine (Lazlopsylus, you may have seen him on SM) are on the forefront of Mode 1 and Mode 2 Mega CD utility.

I could consider it yes, that's not a bad idea at all. I will admit though that it wouldn't be for quite a while, at least until the Genesis side of YMDj is complete and stable. No estimates yet, as this project is still relatively fresh, but I will definitely keep that on a list of things to look into at a later stage.

132

(336 replies, posted in Sega)

PULSELOOPER wrote:

This is really cool. Any chance of putting PCM samples on that thing?

Not just yet of course, but when the tracker gets at a later stage DAC support will be added.

Keep the suggestions coming guys. We might even be able to do Mouse/Keyboard support.

133

(336 replies, posted in Sega)

Mrwimmer wrote:

Ah!  Very much so smile

Another question I must ask though, are you going to implement something similar to groove from lsdj as well?  if so, that'll be pretty interesting to have both of those systems in place.

I can answer all questions similar to this with one answer. The idea is to meet the standard set by lsdj, and exceed it. Once I have the playback engine in place, I'll be able to start looking into groove. This will be a very powerful tracker once finished, that I can assure you.

134

(336 replies, posted in Sega)

Mrwimmer wrote:

Whooops!  I meant note entry screen as opposed to song screen.  Just seems super wrong to me? maybe there's something I'm missing.

Oh yes! Good eye. First thing is that I haven't added vertical scrolling to this screen yet for one, so you can't see all the rows yet. But here's the fun part, I'm going to make it so that the user can customize the number of rows here. There will also be line highlighting support. So if you want to write in triplets or odd time measures you can use line highlighting and set an odd number of rows to facilitate this. The grand maximum number of rows is 1F, or 31 including the zero (which is great for 4/4 stuff and fast melodic phrases). But you would be able to set it to something like 17 in hex, or 23 in decimal including the 0, for 6 rows per beat (for triplets in 4/4 time). Line highlighting I'm sure is self explanatory, but it's to customize which rows are highlighted to help guide the songwriting process in keeping on beat. In the example for 6 triplets per beat (you' could set it so that rows 00, 06, 0C, and 11 are highlighted for you, or however you want it. Hopefully that clears things up.

135

(336 replies, posted in Sega)

herr_prof wrote:

you can always not use them. Ui suggestions : have some sort of page indicator scrolling left to right so you know how many channels you have left, or perhaps a info row at the bottom that shows what notes are playing on which channel and highlight which channel the cursor is on.

Thanks for the suggestions.
The top right corner of the screen displays the current channel. It is planned for the right hand side of the screen to display which notes are playing on which channels, as described in the todo section.

136

(336 replies, posted in Sega)

Mrwimmer wrote:

So... umm... I can't help but notice the song screen has 24 steps instead of 16?

http://en.wikipedia.org/wiki/Hexadecimal

More efficient use of RAM, The Genesis by default only has 64kb, and half of that is already occupied, so base 16 is used.

137

(336 replies, posted in Sega)

kineticturtle wrote:

oh wow
hey I'll try to get this running on my Nomad and a first Gen Genesis later this week if that's helpful
I mean, I'm gonna do it anyway because WOW but let me know if a report on how that goes is helpful.

Sure thing, that would be very helpful. In theory it should still work just fine, but there have been incompatibilities with certain games on the different systems.

freezedream wrote:

What were you thinking?! yikes The colours in the screenshots look terrible I'm sorry to say. Please, no pink or red default colours. smile
And I know it's early in development, but it might affect the whole structure of the code so I'd like to make a feature request: Live Mode a la LSDJ would be awesome.

That bad? I was going for a Casino/Carnival Night Zone kind of a look, but I guess that didn't work out too well. Oh well.

Don't worry, I haven't yet started on the actual playback engine, Live mode will be kept in mind as I'm doing the playback engine.

138

(336 replies, posted in Sega)

TSC wrote:

Light blue on red? yikes

Color Scheme editing coming soon.

139

(336 replies, posted in Sega)

Hey guys thanks for all the kind responses.



Also, I had a talk with Delek about having inter-compatibility between Deflemask and YMDJ, and he's agreed to it. So, at a later stage you'll be able to write Genesis music on Deflemask, and transfer all of your songs and FM patches over to YMDJ on a Nomad, and write on the go. Of course if you want to take a break from the handheld/Genesis environment you'll also be able to transfer your songs and instruments over to Deflemask as well! I, for one am definitely looking forward to adding support for this.

Many many plans are in place for YMDJ. It'll take time of course, but I'll make it worth the wait.

140

(336 replies, posted in Sega)

Updated: 11/25/16


https://github.com/LeviathaninWaves/Cha … ee/master/

Chaos Tracker is the successor to YMDj and Prodigy. With a fresh slate, tons of experience and a better vision for the project, I'm rebooting everything. This tracker aims to be the final authority for retro Sega console tracking on hardware.

- Development underway. More info coming soon.





SPECIAL THANKS:

-Note: if you feel your name is missing from this list let me know-
-Side note: if you would rather your real name or screen name be listed instead, please let me know-
-Another side note: these are the people that have helped in some way with this project (info, donations, life lessons)
-Final side note: This list is to be added to the tracker itself when the Options Menu is implemented-


My fiancee' Deseree
Scyhler
Stef
Jazzmarazz aka Jordan A. Joslin
Delek
Matthew Janik
Michael Snarzyk
Eudald Salarich
monkeymook
Professor Chuck Kelly
Peter Swimm
the mist toggles
David DeGraw
TmEE aka Tiido
powerofrecall
Chilly Willy
KanaedaFr
neologix
r57shell
Nemesis
Mask of Destiny
Lazerbeat
an0va
L-tron
Michael "Bibin" Moffit
Qjimbo
Shirobon
Originoo Draggon Esopus
Michael Vallejo
Bart de Jong
Andrew Reitano
mz3364
freezedream
staRpauSe
defiantsystems
sho6un


General Thanks:
gendev.spritesmind.org
Chipmusic.org


BETA TEAM:
starpause
L-Tron
Lazerbeat
animalstyle
Jansaw
the mist toggles
defiantsystems

Old Prodigy Rom for historic purposes http://www.mediafire.com/download/9eq9t … y_v023.zip

YMDJ now has near complete PSG support and basic YM 2612 FM synth support added, as well as note previewing on the Note Entry screen. Development is progressing at a rapid pace. The next demo release is coming very soon.

142

(147 replies, posted in Nintendo Consoles)

EDIT: Just saw the SNES tracker video. How long have you guys been working on it?

v0.04 finished. Demo coming up on next revision (with sound tests).

A reminder to those that don't already know. You can follow development of YMDJ on this forum http://gendev.spritesmind.net/forum/vie … 4242#24242

The interface is heavily inspired by lsdj's. There are many more features planned however and more flexibility and convenience with songwriting. Now some things will need to be changed to account for the FM/PSG instruments, but fans of lsdj should feel comfortable with this tracker.