You're definitely doing it right. The only difference (if you're looking for accuracy) is that it sounds like you're using a couple more channels than the NES can actually do at once, but I haven't ever let that stop me.
1 Jan 15, 2013 7:09 pm
Re: Questions on NES Hardware Accuracy (5 replies, posted in Constructive Criticism)
2 Jan 14, 2013 11:14 pm
Re: Delivering tension past the 2 minute mark! (15 replies, posted in Constructive Criticism)
Thanks for the feedback, you guys are great.
I think what I'll do is leave the song as it is for now, I'm afraid that if I touch it I'll only mess it up.
Maybe later when I'm feeling more confident I'll come back and add a new section or rearrange it.
3 Jan 13, 2013 10:43 pm
Re: I'd really like to get feedback (8 replies, posted in Constructive Criticism)
The melodies are great, but the percussion sounds a bit... idk... terse. Try using slightly longer samples. Contrasted with the melodies they stand out as somewhat primitive.
Do that, and remove the Atari voice, and you're golden. Aside from those two things I really like your sound.
4 Jan 13, 2013 7:42 pm
Topic: Delivering tension past the 2 minute mark! (15 replies, posted in Constructive Criticism)
Hi all, I've been making these for a while and think I finally developed a melody I can be proud of. The instrumentation and sound shortcomings are a discussion for another day. I'm very bad with terminology and I wish I could explain more clearly what it is I'm looking for but bear with me.
My question is, what kind of sounds or segments could I impose to keep things going a bit longer, that'll fit with the rest of the song? How do I stretch it out without boring the listener? If you guys experience this problem, what tips and tricks do you recommend that will keep people engaged longer than 120 seconds?
Am I doomed to write Title Theme music forever? Will the Powerpuff Girls be able to begin a fight with their most detested side dish?
The song in question: http://chipmusic.org/tragicsans/music/t nd-of-greg