You're definitely doing it right.  The only difference (if you're looking for accuracy) is that it sounds like you're using a couple more channels than the NES can actually do at once, but I haven't ever let that stop me.

Thanks for the feedback, you guys are great.

I think what I'll do is leave the song as it is for now, I'm afraid that if I touch it I'll only mess it up.

Maybe later when I'm feeling more confident I'll come back and add a new section or rearrange it.

The melodies are great, but the percussion sounds a bit... idk... terse.  Try using slightly longer samples.  Contrasted with the melodies they stand out as somewhat primitive.

Do that, and remove the Atari voice, and you're golden.  Aside from those two things I really like your sound.

Hi all, I've been making these for a while and think I finally developed a melody I can be proud of.  The instrumentation and sound shortcomings are a discussion for another day.  I'm very bad with terminology and I wish I could explain more clearly what it is I'm looking for but bear with me.

My question is, what kind of sounds or segments could I impose to keep things going a bit longer, that'll fit with the rest of the song?  How do I stretch it out without boring the listener?  If you guys experience this problem, what tips and tricks do you recommend that will keep people engaged longer than 120 seconds?

Am I doomed to write Title Theme music forever?  Will the Powerpuff Girls be able to begin a fight with their most detested side dish?

The song in question: http://chipmusic.org/tragicsans/music/t … nd-of-greg