hey guys! thought you may like to see my latest completed project. smile

a long time ago in a forum far, far away… there was the first portabelooza ever held. while i attempted to take part with the Handy Gear,  i was not able to get it done in time. however, one bacteria went on to make a first ever system: a multi mini console that would play all sorts of plug and play systems! this was done back around aug/sept of 2008. i knew from the moment i saw it what a brilliant idea it was and that i must make my own version someday. of course, i didn’t expect that to be 5.5+ years down the road… i even started collecting everything for it the very same month bacteria released his. funny how life gets in the way and other projects are good at distracting you.

after all those years, i can finally present to you my HandyPNP!

why, you may ask? i never have AAs or AAAs on hand. this will allow for me to actually play these games (which most i've had for about 5.5 years or more). also, this will save a lot of room. the 20+ plug and plays i have were in an overflowing bin. they will now only take up the space of 20+ famicom carts (some the larger version, most the normal size) and the HandyPNP itself. easily taking up less than 1/4 of the room the plug and plays themselves take. big_smile

HandyPNP - plug and play portable












specs:
base console – houses just the 3.5” screen, controls, batteries, and all needed jacks/ports/other buttons (there is no actual system in the base console)
system – various plug and plays chopped up to fit inside famicom game carts
power – 2 3.7v li-ion 3200 mAh batteries with 8-10 hours at screen brightness 100% and volume at ½ (time will vary depending on game cart in use)
case – frankencased sl-64p & lp-55p (polycase.com) with varying p&p controller casing epoxied in
controller – varying p&p controller boards
random tidbits – power led (white); low battery indicator (red); case has custom made sticker; each game cart has custom made game label and controller instructions on back; has a/v out, headphone jack, and 2nd player port (currently unfinished)

please feel free to visit my facebook page to see all pictures taken during the process. or, take a look at the build thread for it. smile

a few measurements of the system:
weight of portable – 15.6 ounces
weight of game carts – varies from 2-3.2 ounces depending on cart
thickness – 2"
height – 4” 
height with standard PNP game cart – 4 1/16” 
height with taller PNP game cart –  5 ¼”
length –  6”

look at all the space i’m saving!

this project took me 6 weeks  from the moment i started case work (march 22). but a LOT of planning went into it before that. i was working on labels and such at least a good month before i started any case work (february 20 was the first label made). it isn’t fully completed yet. i only was able to get 12 game carts done in the timeframe i had to work.  i plan to do an update when I get the remaining game carts finished and the 2nd player controller made and tested

big thanks go out to tibia, bungle, and bacteria.

2

(9 replies, posted in Sega)

Puke_Flytalker wrote:

****it's milli amp hour not mah theres no such this as a mah

...? are you referring to my battery?

i believe you'll find, it's mAh

you'll also find that mAh is how Milliamp Hours are always abbreviated on most batteries.

so, i guess you're right. there is no "mah." hence why i typed "mAh," as that is the correct abbreviation that is used all the time.

ok, this was my first completed big project. thought you guys may like it! it was done july 31, 2010.

~~~~

*edit for those who aren't aware. i did not work on this constantly for the 2+ years. it sat in storage for well over 1 year of that time. probably closer to 1.5 years. the remainder of it i worked on and off on it. all in all, this probably took me a max of 6 months to do. and that was only due to coming across many issues, like not measuring properly.

ok, guys. it's finally done. smile






specs:
system - retroduo (both nes & snes sides)
batteries - 2 3.7v li-ion 4250 mAh (i've not had time to test battery life yet)
case - frankencased zn-40 & retroduo housing
screen - psone screen modded with 6 leds
controller - cut up retroduo controller
random tidbits - snes led changed from red to pink; case has custom made decals; uses a switching regulator to get the 5v more effectively for system; both cart slots are parallel with the case




if you are interested, here is the build thread and the link to all the pics i took.

a few measurements of the system:

weight of system - 2 lbs 2.4 ounces
weight of system with both games - 2 lbs 9.6 ounces
thickness - 2 5/8"
height with just nes game - 5 7/8"
height with the snes game - 7"

yes, it is a bit large and a bit hefty. but, it's mine and it's done and it looks nice. smile

and a few inside pics just for you lot!



here is another of my older projects. this was completed october 19, 2011.

~~~

so, i got really tired of the fact that my retro duo is a clone system. the fact that it isn’t 100% compatible really bothered me. and i wanted to be able to use my zapper to play duck hunt and the normal nes controllers for nes games in general. not to even mention the sound issues on the nes side… so, i then had a brilliant idea. why not make my OWN nes/snes console? and that is what brought about code name: tssap! (top secret super awesome project!), aka…

this is an nes/snes console that uses all original nintendo brand hardware. it uses the top loading nes and the smaller revision of the snes. this allows for full compatibility with all games and accessories. the game genie even works (any of the game genies) since i swapped the nes cart slot for the retro duo’s nes cart slot. i also added in some power leds since both the nes2 and snes2 do not have them. anyway, on to some pics!

Nintenduo demonstrations

video quality demo










specs:
system – nes version 2 & snes version 2
power – 1 ac adapter @ 10v (it uses the snes ac adapter)
a/v – 1 a/v cord (it uses the snes a/v composite)
case – frankencased snes version 2 & nes version 2 
controllers – 2 nes dog bone controllers, 2 snes controllers, 1 nes zapper - all repainted
random tidbits – uses the longhorn engineer’s nes2 composite mod (seeing as it’s the best and the simplest); power leds added in to help know which system is on (snes = pink, nes = white); case has custom made decals; nes cart slot swapped with retro duo nes cart slot to allow for all forms of game genie to fit; cut the tabs from snes cart slot that prevented sfc game playability

if you are interested, here is the link to all the pics i took.

a few measurements of the system:
weight of system – 1 lb 8 oz
thickness –  7 1/4”
height –  3 1/8”
height with snes game – 4 3/4"
height with nes game –  6 3/4"
length –  7 1/8”

it is barely larger than the snes 2. and by barely i mean only a bit taller due to the nes cart slot section being added in. the system overall is larger than a retro duo. but i will gladly sacrifice the slight space for true original hardware with no sound issues and 100% compatibility!

this has been by far my most timely project. i actually started and finished it within just a literal few months. mind you, i did still not work on it for about a solid month or more in the middle. i’d say overall, this project took me a good 1.5 months of work. it was started on july 6, 2011 and completed october 19, 2011.

~~~

here's a few specific inside pics for you guys. smile



5

(9 replies, posted in Sega)

so, this is an older project. it was actually completed on june 25, 2011. just thought you may like to see it. it actually currently isn't working. i need to open it up and fix it. the video line has a short in it.

~~~~

after about 3 months work, spread out over about 3 years... this is finally done! woot!

the handy gear is the ultimate game gear. 5" screen, internal rechargeable batteries, recased, master gear converter hard wired on, many things removed to make the game gear able to run off 7.4v (and also save tremendously on battery life). i wanted it to look as much like an actual game gear as possible. placement of everything is based off of the game gear itself. anyway, enough chattering, on to some videos and pics!

youtube videos:

detailed description

quick description

level 1 of sonic


           






specs:
system - game gear
batteries - 2 3.7v li-ion 5700 mAh (6 hours - video gets wobbly at 5.5 hours - power led flashes and the video colors invert a few mins before batteries die)
case - frankencased zn-40, game gear case, and master gear converter housing
screen - psone screen modded with 6 leds
controller - original game gear buttons and pads, random controller cut up for the board
random tidbits - power led changed from red to pink; case has custom made decals/sticker; has a master gear converter hard wired on to allow for sms playability

if you are interested, here is the link to all the pics i took.

a few measurements of the system:

weight of system (by itself/with gg game/with sms game) - 2 lbs 1.7 oz/2 lbs 2.8 oz/2 lbs 3.8 oz
thickness - 2 5/8"
height - 5 1/4"
height with sms game - 6 3/4"
length - 9 1/8"

compared to a game gear:

weight of system (by itself/with gg game/with sms game) - 13.4 oz/14.4 oz/ 1 lb 4.1 oz
weight of system with 6 aas (by itself/with gg game/with sms game) - 1 lb 2.3 oz/1 lb 3.3 oz/1 lb 9 oz
thickness - 1 1/2"
thickness with master gear converter - 2 5/8"
height - 4 3/8"
height with sms game - 5 1/16"
length - 8 1/4"

it is just a bit larger than the game gear itself. considering it has a 5" screen, internal batteries, and the master gear converter hard wired on, that’s pretty fricken awesome! not to mention it looks fricken awesome! tee hee! smile

yeah, famicom is possible. i actually am in the process of setting up my next commission which uses a famicom. smile

i'll post more of my stuff here for you guys later. big_smile

thanks! infra keeps saying the build pics are the best, but there are so very many, i didn't know where to start. all the pics of the entire process are in an album on my fb page that is linked above. smile i may post some of my older projects here in the next few days.

ok, so, back around mid may, i took on my first commission. i told my buyer that it should take me 1-2 months to complete if all went smoothly. of course that did not happen. i ran into all sorts of issues surrounding the nes2 board i was using. after about 4.5 months time, i gave up on that board. i had to just give in, pull money out of my own pockets, and get a new board. once i had the new board, it only took 2 weekends to finish. fast forward to now, and i present to you:


(no, the controller is not part of it. it was simply the inspiration.

this is a "dumbed down" version of my own HandyNES. it goes along side it as being one of the smallest fully original hardware NES portables. my buyer really wanted it to be inspired by an NES controller. so, i did what i could. on to more pics!

HandyNES commission in detail










specs:
system – nes version 2
power – 2 3.7v li-ion 1500 mAh batteries (haven't tested fully yet, but should get the same as my HandyNES: 3 hours with full volume and screen brightness 50%)
case – frankencased sl-64p & lp-55p (polycase.com) with nes controller casing
controller – original nes controller cut up
random tidbits – uses the longhorn engineer’s (rekarp) nes2 composite mod (seeing as it’s the best and the simplest); power led added in (white); low battery indicator (red); case has custom made sticker; has a/v out and headphone jack

please feel free to visit my facebook page to see all pictures taken during the process.

a few measurements of the system:
weight of portable – 1 lb
weight of portable with game (varies by game) – ~1 lb 4 oz
thickness – 2"
height – 4” 
height with nes game – 6 1/3"
length –  6”

this project took me 5.5 months time. a lot of that time was me just being frustrated at not being able to get the nes working properly. it would have been done much sooner if the original nes i bought didn't get messed up (which i still have no clue what i did).

oh! and for those wondering, yes, i do have my signature hot pink in the portable.