yoyz2k wrote:I Will look at it. IIRC I had no problem saving multiple project on lsdj with gambatte.
Could you send the version number of lsdj you are using ?
Remove the .sav in this folder. I don't know if BGB and gambatte understand the sav file the same way.
I'm attempting to use the latest LSDJ, 4.7.3. Gambatte version = r537 build, also the most recent Win32 .exe build I could easily locate.
BGB and Gambatte are creating differently-sized .sav files and I believe this is the issue - according to the manual, the file manager will only be usable on carts with > 1Mbit SRAM available, and otherwise you get the "reset memory" command instead. Gambatte seems to create a 32kb .sav no matter how many times I delete the .sav / restart the emu / reset mem, and BGB uses a 128kb .sav file.
I don't think the .sav size is user configurable in either emu. Have been looking to see if there are any docs to create an .ini for Gambatte and force the .sav size larger, but so far, no dice. If you can let me know what versions of both LSDJ and Gambatte *you* are using, that would be helpful too and I'd be very grateful for a chance to try it.
nitro2k01 wrote:Are you trying to use this for recording or live performance? You can do two things, sync two instances of BGB using a virtual link cable...
I won't be performing live, light recording is a possibility. However, I think you may have misread my query - I'm not trying to sync two virtual instances (neat that you can do that, though), I'm trying to get ONE instance to run with correct / consistent timing. I dug into BGB's prefs last night and played around with just about every possible system-relevant setting for a full hour but nothing helped. Gambatte was pretty much locked in right off the bat, but now we have these other problems, and I wish I could get BGB working because the multichannel .wav export would be really handy at minimum.