Hypnogram wrote:

If your mixer has an fx send and return, I'd put the KP3 there, so you can send all sorts of stuff into it.

You're right. It was really bugging me, after i bought the KP3, that i have to pick which devices to run through it ahead of time, and that the FX gets applied to all of them. This would solve that problem.... so i guess i need to buy a new mixer.

an0va wrote:

Sounds like you've got it down pretty solid tbh! Don't be afraid to start with simple rigs and expand on them later. It's much safer than attempting a live rig with a ton of crap that just might die on ya

Thanks! It's hard to resist the urge to plug everything into everything. What I did noticed is, I got a lot more accomplished in a shorter time with the smaller rig. That's good because I'm going to try to make one new tune every week, and that usually means one afternoon, on the weekend.

3

(3 replies, posted in Nintendo Consoles)

Deleting the first 80 bytes did the trick. I thought that changing the size of the rom would throw off the address values.
Now it loads the ROM and i can change tracks. I can't play the song by hitting any buttons, but my understanding is that famislayer requires some kind of constant clock pulse, not just me hitting play.

I am trying to write all of my music with live performance in mind. I hooked up all my gear and got totally overwhelmed. So I tore it all down and tried to keep it simple.

The setup:
NSF (from computer until my Powerpak arrives) --> KP3 --> 4 ch Mixer
Alesis SR18 (drum machine) --> 4 ch Mixer
4 ch Mixer --> PA ( or digital recorder when practicing)

Here is my first song with this setup, i guess it is a proof of concept.
https://soundcloud.com/scripterio/sunday-morning

Other gear:
3ds with KorgM01d
DSiXL with Korg DS-10+
Modded DS that can play roms ( GB / NES / NDS (ds-10)
Gemini 2 Channel mixer

Doesn't seem to be much documentation out there. I tried and failed, here are the steps i took.

1. Compose music in famitracker and export it as "track01.nsf" ( i have NTSC selected, not sure if that matters)

2. Open "track01.nsf" with Nestopia, it sounds good. Go to View --> "Image info" and take note of the load, init, and play values. For my track the values are
Load Address:   0xA801
Init Address:   0xAA55
Play Address:   0xAA58

3.Removing the header. Open "track01.nsf with a hex editor. I am using HxD. Configure it to show 16 bytes per row ( this makes it visually easier). Replace all bytes before 00000080 with "00". And save it as "temp.nsf"

4. Open Famislayer.asm with a text editor. Replace the value of the first three variables with the values noted earlier.
LoadAddy = $a801        ;NSF VARIABLES  (SAME AS VEGAPLAY)
InitAddy = $aa55
PlayAddy = $aa58

5. Place "temp.nsf" in the famislayer directory and run compile.bat.

6. The resulting Famislayer.nes rom should contain your music.

But it doesn't work for me. When i open it with Nestopia i get an error that says "CPU jam!"
Does my NSF not comply with NES?
Is it because i am on 64bit Win7?
Any help is appreciated.
Need to get this process down before a drop the money on a Powerpak