It's something that's been on my mind lately! I've been composing stuff for free game side-projects for various people at the college I graduated from, but both times I was pretty much handed the reins as far as how I wanted to go about approaching a soundtrack. My question is whether there are better ways to approach soundtracks than "write songs, hope they fit." And how much developer input do you receive/accept if any? I assume it would be a BUNCH, and I'm wondering how you'd go about incorporating the feedback.
I know that generally you'll lay out the areas of the game that need music, and then write songs for each area (menus, play modes, etc.), but I'm just interested in other ways to structure writing a soundtrack! I'M CURIOUS GUYS
Last edited by spacetownsavior (Aug 30, 2013 12:32 am)