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Last edited by Crashmast (Apr 5, 2023 11:01 am)
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'sequencer' isn't quite the word you mean, but to your point
^ are you familiar with this project? i think it might be what you seek
Neil Baldwin has made some excellent music software for the NES: http://nes-audio.com/
There's also the NESK-1 ... http://www.heavyw8bit.com/nes_synth.php I guess this is closer to a cynthcart equivalent.
Last edited by _-_- (Nov 25, 2013 4:45 pm)
For NES, Neil Baldwin has made a few utilities that might interest you.
http://www.nes-audio.com/
For SNES, I'm not sure there's too much.
i havent found anything for the SNES myself but ive been using NTRQ for awhile its aiiight
In regards to SNES I think we have to adress the fact that it's soundchip loads samples from the cart ROM, right? I'm not very knowledgeable about SNES music, but I think it's something like that, so that kind of software for SNES would need heaps of samples from different games to be any fun.
However, there is a VST/AU that emulates the sample playback engine in SNES and actually loads SPC-files and rips the samples from them.
http://picopicose.com/software.html
EDIT: there's a thread about this VST btw: http://chipmusic.org/forums/topic/12543 -vst-c700/
Last edited by _-_- (Nov 25, 2013 4:54 pm)
for the snes youd probably be served by messing with modplug:
http://www.modplug.com/
And then you can convert the xm to a spc format:
im sure someone will write something for the snes eventually.. hopefully sooner rather than later
I keep trying to convince nitro2k01 to build a super gameboy extension for LSDJ...
Yeah, but that won't get you access to the SNES's sound chip, SPC:
yea but its basically mods with hardware reverb, right? I think the basic boringness of the chip has alot to do with the lack of tools for it.