How were the original soundtracks for the gameboy programmed?
also wondered, if someone made a soundtrack on LSDJ would it be possible to program into a gameboy game developed independently?
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How were the original soundtracks for the gameboy programmed?
also wondered, if someone made a soundtrack on LSDJ would it be possible to program into a gameboy game developed independently?
usually in-house production tools like midi squencers, trackers, or fancy dancy machine code. LSDJ is not optimized for game soundtrack work because it tends to use all the CPU. There are better tools for that like MML or carillion.
Neil Baldwin describes some of it here (for NES):
http://dutycyclegenerator.com/
Basically as far as I know, in the early days, you would either write your own engine or use the in-house engine of the company. Nowadays, there are a couple of publicly available choices of music engines, like XPMCK/MML or Carillon.