Hi guys, new to the forum and relatively new to producing chipmusic.
Recently, I purchased Plogue Chipsounds after hearing some pretty convincing sounds and reviews and honestly, not disappointed. You can get some really beautiful sounds out of it and with a bit of impulse modelling, you can really nail that Gameboy speaker tone.
I've posted here a raw (No EQ/mixing/speaker modelling) cover of the opening bars of Tetris - Music A, staying true to the DMG limitations (which Plogue seems to enforce quite well whilst also giving you the option to tweak for experimentation), using 2 pulse, 1 wave and 1 noise.
http://www31.zippyshare.com/v/XJaZfcaw/file.html
Now it's a work in progress, but for the most part I think it sounds fantastic, although it does sound beautifully clean compared to the version you find online that is from the game:
https://www.youtube.com/watch?v=z3ZiVn5L9vM
Now being new to Gameboy chip music, is the difference in sound here because of Pogues squeaky clean emulation that should disappear with a bit of impulse modelling, or is there some sneaky modulation tricks on the pulse channels to get that "warble" effect?
Either way, absolutely loving Plogue Chipsounds, anyone else get good results?