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Tokyo, Japan

I have been pondering this for a little while. I don't know what it was exactly but I absolutely LOVED the pixelly, LED wally thinger which was used at Blip 2006/7. Also had a bit of a play with Nocarriers excellent Glitchnes and I was wondering how feasible it would be to develop a little NES rom to bland the two concepts. Ideas being something like this.

- NES rom to display a grid of different colored squares.
- A few random algorithms to generate different patterns/sequences
- Limited user interaction to switch algorithm/cycle colors etc

I whipped up a couple of super fast mock up shots and NES ish resolutions

I know next to nothing about NES roms or programming but I was just kind of throwing this out there, seeing what people think. Does it look wildly unrealistic? Am I missing something blindingly obvious which might render this impossible/pointless? Interesting idea?

I will possibly have a try at this as a first programming project at the end of the year and start looking at the NESDev boards. Just curious to hear a few thoughts for now.

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Melbourne, Australia

Closed at request of OP.

Reason : double post.