One thing to note... sometimes you have to get creative in your usage of "chords". If you want to use fancy extended chords and stuff but don't have enough channels to include all the notes, you can drop some of the unimportant ones, like the 5th, the root, etc...
Any other good classical + chip things?
http://rainwarrior.ca/music/classic_chips.html
https://soundcloud.com/ubiktune/an-age- tary-pride (original fugue at the end)
"The Swan" homageTo answer your question directly... Yes, chords are perfectly ok with less than 5 channels if you can manage to find a way to make them work. I've been in chiptune compos where the theme was to "only use chords" in an NES composition, haha. An important aspect of chiptune is trying to push the hardware to produce cool things through it's limitations. For example:
https://bitpuritans.bandcamp.com/track/dove-dome - This track uses piano samples imported into the NES's DPCM ("wave") channel (using no extensions) to get some nice piano chords into it.
But notes from two different channels can be held at the same time, right? So what if two or more channels are made to sound the exact same way (both the same square wave, for example, with same volume timbre/etc) can there then be chords based off of that aggregate?
Yes. If the platform you're using has the capability to do that, yes, there's nothing stopping you. 8-bit music can literally do whatever you want it to do if it has the capacity to do so.
Last edited by SketchMan3 (Jan 8, 2016 5:10 pm)