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Brunswick, GA USA

SAW liked FM bass... In fact, it's easier to list acts that didn't use FM after 1986 because of how few they were. Steve Winwood used the rack mount Minimoogs, Information Society used Casio and Roland JX, though I think they sneaked in FM too, it doesn't dominate their sound as much, Icehouse had access to FM but similarly seemed to lean towards analog synths in touring, can't think of any others that wouldn't also net a "not a synths group" reply.

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Surrey, BC Canada

Okay, I decided to put together a blog to keep track of all the songs I have shared so far in the Summer of FM. It's been mostly a twitter and facebook kind of thing, which is why I stopped haring every update on this forum (didn't want to over stay my welcome).

So if you want to follow with the Summer of FM, check out the blog, here big_smile

https://summeroffm.blogspot.ca/

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Surrey, BC Canada

Norrin_Radd's Composition Methods - Treasure Buster 02: https://youtu.be/OUX-C8laPrA

The second video where I go over actual tracks from the upcoming game Treasure Buster. This time I tackle the boss theme from the second level. What is, in my opinion, the wackiest track on the soundtrack in terms of song structure. I wanted to show one of this soundtrack's more challenging pieces.

The track title is: Six Edged Abomination

The boss itself is a giant gelatinous cube, and I wanted this song to sound like what I would imagine a battle with such a monstrosity would sound like. Something very disturbing about a giant transparent cube of acidic ooze that waits for hapless adventures to accidentally walk in to it, and if they happen to touch it, becoming dislodged is near impossible. It's like a spider waiting in a web, but for humans.

I go over some songs that inspired this track, as well as the exact Sega Genesis game I was basing my instrumentation off of (Shining Force 1 for Sega Genesis).

Tons of examples within. Enjoy!