I was thinking of making a diy kit that mimics the gameboy's 4 sound channels. Either a series of modules, or one huge module including two Pulse VCO's, a noise generator and, of course, an 8 bit sample player.
Aside from the WAV module which would use a DAC, the modules would be entirely analog. I am sort of torn between making the modules "closely" authentic or "more" analog. I would incorporate quantizers to make inputs "stepped" like the GB's digital registers are, but some of the "stepping" is incredibly small such as the pulse width of each pulse channel or the WAV's volume playback. And there are also no filter to speak of, so I am unsure what to add or overlook.
Pulse 1 & 2 Modules:
Frequency CV input
--- Would allow for FM and sweeping
Pulse Width CV input
--- fixed to 4 widths or analog?
Envelope/VCA
--- ADSR, AR, stepped? Analog?
Sample Playback Module:
Playback rate CV
???
SD card with samples?
8-sliders to draw sample?
Envelope/VCA
Noise Generator
Analog or psuedo random number?
Other components:
USB to +/-12v inverter board
USB MIDI to CV converter
???
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I want to hear what everyone thinks, whether you have played with a modular or not.
Should it be one module, or 4+ modules? What kind of user interfaces a do you prefer in a live synth?
Minimal inputs, or extras like Exponential/Linear Frequency modulation?
Any filters/ring mods/ wave shapers, or leave it authentic?
Stereo...?
Last edited by Orgia Mode (Dec 16, 2019 8:45 pm)