Now, I don't have a real Gameboy Color, but instead a GB Boy Colour. Through some testing, I came to the conclusion that... unfortunately or not, depending how you look at it, it's a 1:1 clone of the Gameboy Color CPU-B revision, the buggiest one, mainly known for audio issues. The one reported issue I tested was apparently it completely breaks Prehistorik Man's music, and indeed it does (I'm sad, because I want to hear that awesome soundtrack on a bootleg Gameboy!). It probably has all the other audio problems that are mentioned in the same blog post (I won't post it unless it doesn't break the rules.) (Though, it is compatible with the 5th voice demo by irrlicht, and GBVideoPlayer2 by LIJI32 (if I got the name right,) which both utilize other audio bugs that don't normally work on emulators.) If I wanted to write an audio-intensive demo in assembly for the Gameboy, does anyone know what could completely destroy the audio with glitches? I know code that executes really fast audio-wise might cause it to glitch out, but not much else. I also want to inform others of the extent of the GB Boy Colour's bugginess.
CORRECTION: it also might be a clone of the first revision (CPU-A), if that has all the audio/PPU bugs as the second revision.
Last edited by JavierBlitse (Sep 28, 2020 2:49 pm)