Minor update for NTRQ - V1.8
besides the tracker interface, is there anything that NTRQ can do that can't be done with PR8? any chance of a comparison feature/function-wise between NTRQ, Pulsar, and PR8?
NTRQ is an attempt at a more traditional 'tracker'. You can produce a NES ROM or an NSF file using NTRQ.
Pulsar is for those more comfortable with a ubiquitous Gameboy software, though I did take liberties with the controls to make them more ergonomic for the NES controller. Pulsar synthesis refreshes at 180hz (3 times per frame) so the resolution of the effects is much higher than 'normal'. There are no plans yet to support NSF (or ROM) output.
PR8 is just a bit mental.
You could probably get 'similar' results from all three. Of the three, Pulsar has the 'richest' synthesis (Duty Tables, Pitch/Effect Tables, Multi-Channel Tables) but then PR8 can sound totally different from Pulsar because of the 'virtual tracks' approach.
I'll see if I can put a 'Feature Table' together. Once I have 5 minutes free