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Philly, PA, USA

So, recently I upgraded from 3.9.9 to 4.0.3 and when i did so, some of the noise channel effects (like in my song i have up here) i had going got messed up and just sounded wrong.
I'm able to pretty much duplicate what I had had, but the same table/instrument settings as in 3.9.9 produce entirely different sounds in 4.0.3.

Has anyone else had this issue?
Does anyone know why this happens?

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I assume that the way the noise channel operates has changed. I'd check the changelog to see if it's addressed there. This happened to me from 3.7.5 to 3.9.e.

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Plano, TX

Yes, the transpose table for noise instruments changed behavior in 3.9.e.

LSDJ Change Log wrote:

* make noise table transposes relative to the instrument shape, instead of relative to the current shape (as is with S command). (thx nitro2k01)

You can fix this by copying your transpose values to a column of S commands.

Last edited by PixyJunket (Feb 10, 2010 5:10 pm)

Offline
Philly, PA, USA

whoa, that's a bit too intense for me to understand, but i think i understood the last bit.

Offline
Plano, TX

Basically, pre 3.9.e the S command and the transpose in tables acted identically, they would both add the value to the current shape. If your default shape is AA, a transpose of 11 or an S11 would change the shape to BB. The next one would change it to CC, etc. NOW, this is only how the S command works. If you have have multiple 11s in the transpose column now, it'll simply keep changing the shape to BB in the above example.

Hope I explained it correctly (and easy to understand, heh).

Now for anyone that wants to know how to fix this from a past version, here's an example.

TSP CMD
 11 -00
 62 -00
 00 -00
 03 -00

Change THAT to THIS:

TSP CMD
 00 S11
 00 S62
 00 S00
 00 S03

Easy peasy.

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Philly, PA, USA

cool, that makes sense now, thanks a lot